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/dports/games/barony/Barony-3.3.7/src/
H A Dactgeneral.cpp1396 Entity* toAttack = nullptr; in handleTextSourceScript() local
1418 toAttack = target; in handleTextSourceScript()
1428 if ( toAttack ) in handleTextSourceScript()
1430 entity->monsterAcquireAttackTarget(*toAttack, MONSTER_STATE_PATH); in handleTextSourceScript()