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Searched refs:toC4CStrBuf (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMesh.cpp883 pComp->Value(mkNamingAdapt(toC4CStrBuf(anim_name), "Animation")); in CompileFunc()
898 pComp->Value(mkNamingAdapt(toC4CStrBuf(bone_name), "Bone")); in CompileFunc()
H A DStdAdaptors.h25 #define toC4CStrBuf(rBuf) mkParAdapt(rBuf, StdCompiler::RCT_All) macro
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Particles.cpp41 pComp->Value(mkNamingAdapt(toC4CStrBuf(Name), "Name", "")); in CompileFunc()
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.cpp2179 …pComp->Value(mkNamingAdapt( toC4CStrBuf(nInfo), "Info", "" … in CompileFunc()