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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dobserver.cpp402 p = origin + v0 * Quatd::slerp(q0, q1, t).toMatrix3(); in update()
498 Vec3d up = Vec3d(0, 1, 0) * getOrientation().toMatrix3(); in update()
601 offset = offset * orientationUniv.toMatrix3(); in computeGotoParameters()
613 upd = upd * orientationUniv.toMatrix3(); in computeGotoParameters()
677 upd = upd * orientationUniv.toMatrix3(); in computeGotoParametersGC()
721 Vec3d up = Vec3d(0, 1, 0) * getOrientation().toMatrix3(); in computeCenterParameters()
754 Vec3d w = Vec3d(0.0, 0.0, -1.0) * getOrientation().toMatrix3(); in computeCenterCOParameters()
764 jparams.to = centerPos + ((getPosition() - centerPos) * q.toMatrix3()); in computeCenterCOParameters()
934 v = v * qd2.toMatrix3(); in orbit()
1325 Vec3d viewDir = Vec3d(0, 0, -1) * orientationUniv.toMatrix3(); in gotoSurface()
[all …]
H A Dframe.cpp55 Mat3d r = q.toMatrix3(); in rotate()
118 return Point3d(0.0, 0.0, 0.0) + (p - center) * conjugate(getOrientation(tjd)).toMatrix3(); in convertFromAstrocentric()
122 return p * conjugate(getOrientation(tjd)).toMatrix3(); in convertFromAstrocentric()
140 return center + p * getOrientation(tjd).toMatrix3(); in convertToAstrocentric()
144 return p * getOrientation(tjd).toMatrix3(); in convertToAstrocentric()
780 v = vec * frame->getOrientation(tjd).toMatrix3(); in direction()
H A Dskygrid.cpp442 Mat3d r = (cameraOrientation * xrot90 * ~m_orientation * ~xrot90).toMatrix3(); in render()
619 Mat3f m = conjugate(observer.getOrientationf()).toMatrix3(); in render()
620 p0 = p0 * orientationf.toMatrix3(); in render()
621 p1 = p1 * orientationf.toMatrix3(); in render()
696 Mat3f m = conjugate(observer.getOrientationf()).toMatrix3(); in render()
697 p0 = p0 * orientationf.toMatrix3(); in render()
698 p1 = p1 * orientationf.toMatrix3(); in render()
H A Dgalaxy.cpp235 …section(Ray3d(Point3d() + (ray.origin - getPosition()), ray.direction) * conjugate(qd).toMatrix3(), in pick()
306 Mat3f viewMat = viewerOrientation.toMatrix3(); in renderGalaxyPointSprites()
317 Mat3f::scaling(form->scale)*getOrientation().toMatrix3()*Mat3f::scaling(size); in renderGalaxyPointSprites()
333 cosi = Vec3f(0,1,0) * getOrientation().toMatrix3() in renderGalaxyPointSprites()
341 cosi = Vec3f(1,0,0) * getOrientation().toMatrix3() in renderGalaxyPointSprites()
402 Vec3f eyePos_obj = -offset * (~getOrientation()).toMatrix3(); in renderGalaxyEllipsoid()
H A Dplanetgrid.cpp78 (1.0 + labelOffset) * pos * bodyOrientation.toMatrix3(); in longLatLabel()
114 Vec3d viewRayOrigin = Vec3d(-pos.x, -pos.y, -pos.z) * (~q).toMatrix3(); in render()
118 Vec3f vn = Vec3f(0.0f, 0.0f, -1.0f) * renderer->getCameraOrientation().toMatrix3(); in render()
H A Daxisarrow.cpp473 phase->orbitFrame()->getOrientation(tdb).toMatrix3(); in getDirection()
526 phase->bodyFrame()->getOrientation(tdb).toMatrix3(); in getDirection()
529 body.getEclipticToFrame(tdb).toMatrix3(); in getDirection()
H A Dglobular.cpp289 …section(Ray3d(Point3d() + (ray.origin - getPosition()), ray.direction) * conjugate(qd).toMatrix3(), in pick()
389 Mat3f viewMat = viewerOrientation.toMatrix3(); in renderGlobularPointSprites()
397 Mat3f::scaling(form->scale) * getOrientation().toMatrix3() * in renderGlobularPointSprites()
H A Dbody.cpp476 position += Vec3d(p.x, p.y, p.z) * frame->getOrientation(tdb).toMatrix3(); in getPosition()
481 position += Vec3d(p.x, p.y, p.z) * frame->getOrientation(tdb).toMatrix3(); in getPosition()
512 v = v * orbitFrame->getOrientation(tdb).toMatrix3() + orbitFrame->getCenter().getVelocity(tdb); in getVelocity()
534 v = v * bodyFrame->getOrientation(tdb).toMatrix3(); in getAngularVelocity()
658 Vec3d bf = ecl * (~q).toMatrix3(); in eclipticToPlanetocentric()
H A Dprecession.cpp358 Vec3d v0 = xaxis * p03lpRot.toMatrix3(); in main()
359 Vec3d v1 = xaxis * p03Rot.toMatrix3(); in main()
H A Dlocation.cpp200 return Point3d(position.x, position.y, position.z) * q.toMatrix3(); in getPlanetocentricPosition()
H A Drender.cpp4178 Mat3f m = cameraOrientation.toMatrix3(); in renderObjectAsPoint_nosprite()
4340 Mat3f m = cameraOrientation.toMatrix3(); in renderObjectAsPoint()
4768 Mat3f rot = orientation.toMatrix3(); in renderEllipsoidAtmosphere()
5052 Mat3f rot = orientation.toMatrix3(); in renderCompass()
6825 Mat3d bodyMatrix = bodyOrientation.toMatrix3(); in renderLocations()
7090 Mat3f m = (~objOrientation).toMatrix3(); in setupObjectLighting()
8351 Vec3f u0 = Vec3f(0, 1, 0) * q.toMatrix3(); in renderCometTail()
8352 Vec3f u1 = Vec3f(1, 0, 0) * q.toMatrix3(); in renderCometTail()
8390 Mat3f m = q.toMatrix3(); in renderCometTail()
10393 Mat3f m = orientation.toMatrix3(); in renderParticles()
[all …]
H A Drotation.cpp243 v = v * equatorOrientationAtTime(tdb).toMatrix3(); in angularVelocityAtTime()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dobserver.cpp402 p = origin + v0 * Quatd::slerp(q0, q1, t).toMatrix3(); in update()
498 Vec3d up = Vec3d(0, 1, 0) * getOrientation().toMatrix3(); in update()
601 offset = offset * orientationUniv.toMatrix3(); in computeGotoParameters()
613 upd = upd * orientationUniv.toMatrix3(); in computeGotoParameters()
677 upd = upd * orientationUniv.toMatrix3(); in computeGotoParametersGC()
721 Vec3d up = Vec3d(0, 1, 0) * getOrientation().toMatrix3(); in computeCenterParameters()
754 Vec3d w = Vec3d(0.0, 0.0, -1.0) * getOrientation().toMatrix3(); in computeCenterCOParameters()
764 jparams.to = centerPos + ((getPosition() - centerPos) * q.toMatrix3()); in computeCenterCOParameters()
934 v = v * qd2.toMatrix3(); in orbit()
1325 Vec3d viewDir = Vec3d(0, 0, -1) * orientationUniv.toMatrix3(); in gotoSurface()
[all …]
H A Dframe.cpp55 Mat3d r = q.toMatrix3(); in rotate()
118 return Point3d(0.0, 0.0, 0.0) + (p - center) * conjugate(getOrientation(tjd)).toMatrix3(); in convertFromAstrocentric()
122 return p * conjugate(getOrientation(tjd)).toMatrix3(); in convertFromAstrocentric()
140 return center + p * getOrientation(tjd).toMatrix3(); in convertToAstrocentric()
144 return p * getOrientation(tjd).toMatrix3(); in convertToAstrocentric()
780 v = vec * frame->getOrientation(tjd).toMatrix3(); in direction()
H A Dskygrid.cpp442 Mat3d r = (cameraOrientation * xrot90 * ~m_orientation * ~xrot90).toMatrix3(); in render()
619 Mat3f m = conjugate(observer.getOrientationf()).toMatrix3(); in render()
620 p0 = p0 * orientationf.toMatrix3(); in render()
621 p1 = p1 * orientationf.toMatrix3(); in render()
696 Mat3f m = conjugate(observer.getOrientationf()).toMatrix3(); in render()
697 p0 = p0 * orientationf.toMatrix3(); in render()
698 p1 = p1 * orientationf.toMatrix3(); in render()
H A Dgalaxy.cpp235 …section(Ray3d(Point3d() + (ray.origin - getPosition()), ray.direction) * conjugate(qd).toMatrix3(), in pick()
306 Mat3f viewMat = viewerOrientation.toMatrix3(); in renderGalaxyPointSprites()
317 Mat3f::scaling(form->scale)*getOrientation().toMatrix3()*Mat3f::scaling(size); in renderGalaxyPointSprites()
333 cosi = Vec3f(0,1,0) * getOrientation().toMatrix3() in renderGalaxyPointSprites()
341 cosi = Vec3f(1,0,0) * getOrientation().toMatrix3() in renderGalaxyPointSprites()
402 Vec3f eyePos_obj = -offset * (~getOrientation()).toMatrix3(); in renderGalaxyEllipsoid()
H A Dplanetgrid.cpp78 (1.0 + labelOffset) * pos * bodyOrientation.toMatrix3(); in longLatLabel()
114 Vec3d viewRayOrigin = Vec3d(-pos.x, -pos.y, -pos.z) * (~q).toMatrix3(); in render()
118 Vec3f vn = Vec3f(0.0f, 0.0f, -1.0f) * renderer->getCameraOrientation().toMatrix3(); in render()
H A Dglobular.cpp289 …section(Ray3d(Point3d() + (ray.origin - getPosition()), ray.direction) * conjugate(qd).toMatrix3(), in pick()
389 Mat3f viewMat = viewerOrientation.toMatrix3(); in renderGlobularPointSprites()
397 Mat3f::scaling(form->scale) * getOrientation().toMatrix3() * in renderGlobularPointSprites()
H A Daxisarrow.cpp473 phase->orbitFrame()->getOrientation(tdb).toMatrix3(); in getDirection()
526 phase->bodyFrame()->getOrientation(tdb).toMatrix3(); in getDirection()
529 body.getEclipticToFrame(tdb).toMatrix3(); in getDirection()
H A Dbody.cpp476 position += Vec3d(p.x, p.y, p.z) * frame->getOrientation(tdb).toMatrix3(); in getPosition()
481 position += Vec3d(p.x, p.y, p.z) * frame->getOrientation(tdb).toMatrix3(); in getPosition()
512 v = v * orbitFrame->getOrientation(tdb).toMatrix3() + orbitFrame->getCenter().getVelocity(tdb); in getVelocity()
534 v = v * bodyFrame->getOrientation(tdb).toMatrix3(); in getAngularVelocity()
658 Vec3d bf = ecl * (~q).toMatrix3(); in eclipticToPlanetocentric()
H A Dprecession.cpp358 Vec3d v0 = xaxis * p03lpRot.toMatrix3(); in main()
359 Vec3d v1 = xaxis * p03Rot.toMatrix3(); in main()
H A Dlocation.cpp200 return Point3d(position.x, position.y, position.z) * q.toMatrix3(); in getPlanetocentricPosition()
H A Drender.cpp4178 Mat3f m = cameraOrientation.toMatrix3(); in renderObjectAsPoint_nosprite()
4340 Mat3f m = cameraOrientation.toMatrix3(); in renderObjectAsPoint()
4768 Mat3f rot = orientation.toMatrix3(); in renderEllipsoidAtmosphere()
5052 Mat3f rot = orientation.toMatrix3(); in renderCompass()
6825 Mat3d bodyMatrix = bodyOrientation.toMatrix3(); in renderLocations()
7090 Mat3f m = (~objOrientation).toMatrix3(); in setupObjectLighting()
8351 Vec3f u0 = Vec3f(0, 1, 0) * q.toMatrix3(); in renderCometTail()
8352 Vec3f u1 = Vec3f(1, 0, 0) * q.toMatrix3(); in renderCometTail()
8390 Mat3f m = q.toMatrix3(); in renderCometTail()
10393 Mat3f m = orientation.toMatrix3(); in renderParticles()
[all …]
/dports/games/glest/glest_source_3.2.2/source/shared_lib/include/graphics/
H A Dquaternion.h85 Matrix3f toMatrix3() const;
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/
H A Dquaternion.h92 Matrix3f toMatrix3() const;

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