/dports/devel/simgear/simgear-2020.3.11/simgear/bvh/ |
H A D | BVHLineSegmentVisitor.cxx | 104 SGMatrixd toWorld = transform.getToWorldTransform(_time); in apply() local 108 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() 109 _angularVelocity = toWorld.xformVec(_angularVelocity); in apply() 111 _lineSegment.set(lineSegment.getStart(), toWorld.xformPt(localEnd)); in apply() 112 _normal = toWorld.xformVec(_normal); in apply()
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H A D | BVHNearestPointVisitor.hxx | 95 SGMatrixd toWorld = transform.getToWorldTransform(_time); in apply() local 99 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() 100 _angularVelocity = toWorld.xformVec(_angularVelocity); in apply() 101 _point = toWorld.xformPt(_point); in apply()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | UVViewHelper.cpp | 175 const Mat4x4 toWorld = m_face->fromTexCoordSystemMatrix(Vec2f::Null, Vec2f::One, true); in computeOriginHandleVertices() local 176 computeLineVertices(m_origin, x1, x2, y1, y2, toTex, toWorld); in computeOriginHandleVertices() 183 … const Mat4x4 toWorld = m_face->fromTexCoordSystemMatrix(m_face->offset(), m_face->scale(), true); in computeScaleHandleVertices() local 184 computeLineVertices(pos, x1, x2, y1, y2, toTex, toWorld); in computeScaleHandleVertices() 187 …2& pos, Vec3& x1, Vec3& x2, Vec3& y1, Vec3& y2, const Mat4x4& toTex, const Mat4x4& toWorld) const { in computeLineVertices() 193 x1 = toWorld * Vec3(pos.x(), min.y(), 0.0); in computeLineVertices() 194 x2 = toWorld * Vec3(pos.x(), max.y(), 0.0); in computeLineVertices() 195 y1 = toWorld * Vec3(min.x(), pos.y(), 0.0); in computeLineVertices() 196 y2 = toWorld * Vec3(max.x(), pos.y(), 0.0); in computeLineVertices()
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H A D | UVOriginTool.cpp | 95 const Mat4x4 toWorld = face->fromTexCoordSystemMatrix(Vec2f::Null, Vec2f::One, true); in computeOriginHandles() local 98 xHandle.point = yHandle.point = toWorld * origin; in computeOriginHandles() 100 xHandle.direction = (toWorld * (origin + Vec3::PosY) - xHandle.point).normalized(); in computeOriginHandles() 101 yHandle.direction = (toWorld * (origin + Vec3::PosX) - yHandle.point); in computeOriginHandles()
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H A D | UVScaleTool.cpp | 151 … const Mat4x4 toWorld = face->fromTexCoordSystemMatrix(face->offset(), face->scale(), true); in getHandlePos() local 154 return Vec2f(toTex * toWorld * Vec3(getScaledTranslatedHandlePos())); in getHandlePos()
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H A D | UVViewHelper.h | 86 …c2& pos, Vec3& x1, Vec3& x2, Vec3& y1, Vec3& y2, const Mat4x4& toTex, const Mat4x4& toWorld) const;
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/dports/games/openmw/openmw-openmw-0.47.0/components/misc/ |
H A D | coordinateconverter.hpp | 27 void toWorld(ESM::Pathgrid::Point& point) const in toWorld() function in Misc::CoordinateConverter 35 toWorld(point); in toWorldPoint() 40 void toWorld(osg::Vec3f& point) const in toWorld() function in Misc::CoordinateConverter
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/dports/games/flightgear/flightgear-2020.3.11/src/FDM/ |
H A D | groundcache.cxx | 503 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() 504 _angularVelocity = toWorld.xformVec(_angularVelocity); in apply() 505 _bodyToWorld = toWorld*_bodyToWorld; in apply() 615 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() 616 _angularVelocity = toWorld.xformVec(_angularVelocity); in apply() 617 _lineSegment = _lineSegment.transform(toWorld); in apply() 856 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() 857 _angularVelocity = toWorld.xformVec(_angularVelocity); in apply() 858 _lineSegment = _lineSegment.transform(toWorld); in apply() 983 _linearVelocity = toWorld.xformVec(_linearVelocity); in apply() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | ClipSpace.cpp | 37 p.toWorld(world); 48 p.toWorld(world);
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H A D | TerrainProfile.cpp | 223 start.toWorld( startvec, mapNode->getTerrain() ); in computeTerrainProfile() 224 end.toWorld( endvec, mapNode->getTerrain() ); in computeTerrainProfile()
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H A D | ViewFitter.cpp | 79 p.toWorld(world[i]); in createViewpoint() 98 centroidMap.toWorld(centroid); in createViewpoint()
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/dports/graphics/dilay/dilay-1.9.0/lib/src/ |
H A D | camera.hpp | 41 glm::vec3 toWorld (const glm::ivec2&, float = 0.0f) const; 42 float toWorld (float, float = 0.0f) const;
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H A D | camera.cpp | 148 glm::vec3 toWorld (const glm::ivec2& p, float z = 0.0f) const in toWorld() function 156 float toWorld (float length, float z) in toWorld() function 165 const glm::vec3 w = this->toWorld (p); in ray() 261 DELEGATE2_CONST (glm::vec3, Camera, toWorld, const glm::ivec2&, float) 262 DELEGATE2_CONST (float, Camera, toWorld, float, float)
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | GeoData.cpp | 339 GeoPoint::toWorld( osg::Vec3d& out_world ) const in toWorld() function in GeoPoint 355 GeoPoint::toWorld( osg::Vec3d& out_world, const TerrainResolver* terrain ) const in toWorld() function in GeoPoint 373 return absPoint.toWorld( out_world ); in toWorld() 437 if ( this->toWorld( ecef ) ) in createWorldUpVector() 474 p1.toWorld(w1); in interpolate() 479 p2.toWorld(w2); in interpolate() 1037 GeoPoint(getSRS(), x, y, 0, ALTMODE_ABSOLUTE).toWorld(center); in computeBoundingGeoCircle() 1038 GeoPoint(getSRS(), west(), south(), 0, ALTMODE_ABSOLUTE).toWorld(sw); in computeBoundingGeoCircle() 1039 GeoPoint(getSRS(), east(), south(), 0, ALTMODE_ABSOLUTE).toWorld(se); in computeBoundingGeoCircle() 1040 GeoPoint(getSRS(), east(), north(), 0, ALTMODE_ABSOLUTE).toWorld(ne); in computeBoundingGeoCircle() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/ |
H A D | SingleKeyNodeFactory.cpp | 152 lowerLeft.toWorld( ll ); in createTile() 153 upperRight.toWorld( ur ); in createTile() 161 left.toWorld(l); in createTile() 162 right.toWorld(r); in createTile()
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H A D | TileGroupFactory.cpp | 225 lowerLeft.toWorld( ll ); 226 upperRight.toWorld( ur );
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/dports/graphics/pixie/Pixie/src/ri/ |
H A D | photonMap.cpp | 89 matrix fromWorld,toWorld; in CPhotonMap() local 95 fread(toWorld,sizeof(matrix),1,in); in CPhotonMap() 98 mulmm(to,fromWorld,CRenderer::toWorld); in CPhotonMap() 99 mulmm(from,CRenderer::fromWorld,toWorld); in CPhotonMap() 190 fwrite(CRenderer::toWorld,sizeof(matrix),1,out); in write()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthFeatures/ |
H A D | FilterContext.cpp | 168 FilterContext::toWorld( Geometry* geom ) const in toWorld() function in FilterContext 185 osg::Vec3d world = toWorld(point); in toMap()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_osgterrain/ |
H A D | SerialKeyNodeFactory.cpp | 93 lowerLeft.toWorld( ll ); in addTile() 94 upperRight.toWorld( ur ); in addTile()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_quadtree/ |
H A D | SerialKeyNodeFactory.cpp | 95 lowerLeft.toWorld( ll ); in addTile() 96 upperRight.toWorld( ur ); in addTile()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_lights/ |
H A D | osgearth_lights.cpp | 121 p.toWorld(world); in addLights() 144 p.toWorld(world); in addLights()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | ProxySurfaceNode.cpp | 51 centroid.toWorld(centerWorld); in ProxySurfaceNode()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthAnnotation/ |
H A D | LabelNode.cpp | 287 _geoPointLoc.toWorld(p0); in updateLayoutData() 288 _geoPointProj.toWorld(p1); in updateLayoutData()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthQt/ |
H A D | TerrainProfileGraph.cpp | 254 _calculator->getStart(ALTMODE_ABSOLUTE).toWorld(worldStart); 255 _calculator->getEnd(ALTMODE_ABSOLUTE).toWorld(worldEnd); 500 _calculator->getStart(ALTMODE_ABSOLUTE).toWorld(worldStart); 501 _calculator->getEnd(ALTMODE_ABSOLUTE).toWorld(worldEnd);
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/dports/graphics/dilay/dilay-1.9.0/lib/src/view/ |
H A D | floor-plane.cpp | 38 const float w = cam.toWorld (float(cam.resolution ().x), glm::length (cam.position ())); in update()
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