Searched refs:to_clear_queue (Results 1 – 2 of 2) sorted by relevance
1054 const uint32_t idx = det_ctx->inspect.to_clear_queue[i]; in InspectionBufferClean()1063 const uint32_t idx = det_ctx->multi_inspect.to_clear_queue[i]; in InspectionBufferClean()1085 det_ctx->multi_inspect.to_clear_queue[det_ctx->multi_inspect.to_clear_idx++] = list_id; in InspectionBufferGetMulti()1165 det_ctx->inspect.to_clear_queue[det_ctx->inspect.to_clear_idx++] = list_id; in InspectionBufferSetup()2790 det_ctx->inspect.to_clear_queue = SCCalloc(det_ctx->inspect.buffers_size, sizeof(uint32_t)); in ThreadCtxDoInit()2791 if (det_ctx->inspect.to_clear_queue == NULL) { in ThreadCtxDoInit()2802 if (det_ctx->multi_inspect.to_clear_queue == NULL) { in ThreadCtxDoInit()3013 if (det_ctx->inspect.to_clear_queue) { in DetectEngineThreadCtxFree()3014 SCFree(det_ctx->inspect.to_clear_queue); in DetectEngineThreadCtxFree()3026 if (det_ctx->multi_inspect.to_clear_queue) { in DetectEngineThreadCtxFree()[all …]
1069 uint32_t *to_clear_queue; member1078 uint32_t *to_clear_queue; member