Searched refs:to_die (Results 1 – 5 of 5) sorted by relevance
124 my $to_die = $self->{tail} or die "no tail (key)";135 delete $self->{items}->{$to_die->[KEY]};
58 struct timeout *to_die; member
631 service->to_die = in master_service_error()1121 timeout_remove(&service->to_die); in master_service_deinit_real()
225 bool to_die; // Has organism has triggered something fatal? variable406 bool GetToDie() const { assert(initialized == true); return to_die; } in GetToDie()582 void SetToDie() { to_die = true; } in SetToDie()
241 to_die = in_phen.to_die; in operator =()530 to_die = false; in SetupOffspring()723 to_die = false; in SetupInject()1344 to_die = false; in SetupClone()1584 to_die = result.GetLethal(); in TestOutput()