/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/jukebox/scripts/ |
H A D | node_jukebox.lua | 44 toggleCursor(true, 0.1) 67 toggleCursor(true, 0.1)
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H A D | node_jukebox-quit.lua | 67 toggleCursor(false)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | node_title.lua | 51 toggleCursor(true, 0.1) 84 toggleCursor(true, 0.1)
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H A D | node_title_quit.lua | 64 toggleCursor(false)
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H A D | node_title_newgame.lua | 61 toggleCursor(false)
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/dports/games/kblackbox/kblackbox-21.12.3/src/ |
H A D | kbbmainwindow.cpp | 110 connect(m_toggleCursorAction, &QAction::triggered, this, &KBBMainWindow::toggleCursor); in KBBMainWindow() 192 toggleCursor(); in KBBMainWindow() 462 void KBBMainWindow::toggleCursor() in toggleCursor() function in KBBMainWindow 464 m_gameWidget->toggleCursor(); in toggleCursor()
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H A D | kbbmainwindow.h | 107 void toggleCursor();
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H A D | kbbscalablegraphicwidget.h | 145 void toggleCursor();
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H A D | kbbscalablegraphicwidget.cpp | 593 void KBBScalableGraphicWidget::toggleCursor() in toggleCursor() function in KBBScalableGraphicWidget
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | States.cpp | 79 dsq->toggleCursor(0); in applyState() 547 dsq->toggleCursor(1, 0.5); in applyState() 557 dsq->toggleCursor(0); in removeState()
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H A D | Mod.cpp | 198 dsq->toggleCursor(0, 1); in start()
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H A D | BitBlotLogo.cpp | 98 dsq->toggleCursor(0); in applyState()
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H A D | AquariaSaveSlot.cpp | 238 dsq->toggleCursor(false); in onUpdate()
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H A D | AnimationEditor.cpp | 221 dsq->toggleCursor(true, 0.1); in applyState() 503 dsq->toggleCursor(true, 0.1); in applyState()
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H A D | DSQ.h | 1409 void toggleCursor(bool v, float t = -1);
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H A D | DSQ.cpp | 3971 dsq->toggleCursor(false); in vision() 4028 dsq->toggleCursor(true); in vision() 4627 void DSQ::toggleCursor(bool v, float time) in toggleCursor() function in DSQ
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H A D | Game.cpp | 6940 dsq->toggleCursor(false, 0); in applyState() 6946 dsq->toggleCursor(true); in applyState() 6958 dsq->toggleCursor(true, 0.5); in applyState() 8198 dsq->toggleCursor(0, 0.25); in onExitCheckYes() 10785 dsq->toggleCursor(0, fadeTime); in removeState()
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H A D | Avatar.cpp | 1362 dsq->toggleCursor(true); in enableInput() 1389 dsq->toggleCursor(false); in disableInput()
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H A D | SceneEditor.cpp | 2948 dsq->toggleCursor(true); in toggle()
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/dports/converters/wkhtmltopdf/qt-5db36ec/tools/qvfb/ |
H A D | qvfb.h | 95 void toggleCursor();
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H A D | qvfb.cpp | 415 SLOT(toggleCursor()) ); in createViewMenu() 554 void QVFb::toggleCursor() in toggleCursor() function in QVFb
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/tool/ |
H A D | actions.h | 101 static TOOL_ACTION toggleCursor; variable
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/tool/ |
H A D | actions.cpp | 521 TOOL_ACTION ACTIONS::toggleCursor( "common.Control.toggleCursor", member in ACTIONS
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H A D | common_tools.cpp | 636 Go( &COMMON_TOOLS::ToggleCursor, ACTIONS::toggleCursor.MakeEvent() ); in setTransitions()
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/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/kln94/ |
H A D | kln94.nas | 275 toggleCursor: func
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