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/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_island.cpp389 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
392 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
416 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
459 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
460 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
H A Db2_contact_solver.h87 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Island.cpp384 void b2Island::SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB) in SolveTOI() argument
387 b2Assert(toiIndexB < m_bodyCount); in SolveTOI()
411 bool contactsOkay = contactSolver.SolveTOIPositionConstraints(toiIndexA, toiIndexB); in SolveTOI()
454 m_bodies[toiIndexB]->m_sweep.c0 = m_positions[toiIndexB].c; in SolveTOI()
455 m_bodies[toiIndexB]->m_sweep.a0 = m_positions[toiIndexB].a; in SolveTOI()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Contacts/
H A Db2ContactSolver.h81 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h81 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h81 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Contacts/
H A Db2ContactSolver.h82 bool SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/
H A Db2Island.h50 void SolveTOI(const b2TimeStep& subStep, int32 toiIndexA, int32 toiIndexB);

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