Searched refs:tooManySpells (Results 1 – 2 of 2) sorted by relevance
1699 bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in gameLogic() local1707 if ( tooManySpells && gui_mode == GUI_MODE_INVENTORY && inventory_mode == INVENTORY_MODE_SPELL ) in gameLogic()1717 if ( INVENTORY_SIZEY > 3 && !tooManySpells ) in gameLogic()2275 bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in gameLogic() local2283 if ( tooManySpells && gui_mode == GUI_MODE_INVENTORY && inventory_mode == INVENTORY_MODE_SPELL ) in gameLogic()2293 if ( INVENTORY_SIZEY > 3 && !tooManySpells ) in gameLogic()
2625 const bool tooManySpells = (list_Size(&spellList) >= INVENTORY_SIZEX * 3); in initShapeshiftHotbar() local2627 … if ( tooManySpells && gui_mode == GUI_MODE_INVENTORY && inventory_mode == INVENTORY_MODE_SPELL ) in initShapeshiftHotbar()