Searched refs:top_tier_priority_units (Results 1 – 2 of 2) sorted by relevance
247 queue->top_tier_priority_units.emplace(priority, unit); in AddTopTierPriorityUnit()326 std::priority_queue<TopTierPriorityUnit> top_tier_priority_units; member412 while (!queue->top_tier_priority_units.empty()) { in GetTopTierPriorityUnit()413 auto unit = queue->top_tier_priority_units.top().unit; in GetTopTierPriorityUnit()414 queue->top_tier_priority_units.pop(); in GetTopTierPriorityUnit()484 if (steal_queue->top_tier_priority_units.empty()) return {}; in StealTopTierPriorityUnit()486 auto unit = steal_queue->top_tier_priority_units.top().unit; in StealTopTierPriorityUnit()487 steal_queue->top_tier_priority_units.pop(); in StealTopTierPriorityUnit()