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Searched refs:topz1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_sight.c446 fixed_t topz1, bottomz1; // top, bottom heights at t1's position in P_CheckSight() local
460 topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y); in P_CheckSight()
467 || (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2)) in P_CheckSight()
478 if (los.sightzstart >= topz1 && t2->z + t2->height < topz2) in P_CheckSight()
487 if (los.sightzstart < topz1 && t2->z >= topz2) in P_CheckSight()
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_surf.cpp978 wv[1].z = topz1; in CreateSegParts()
1003 wv[0].z = topz1; in CreateSegParts()
1038 float top_topz1 = topz1; in CreateSegParts()
1117 wv[0].z = topz1; in CreateSegParts()
1161 wv[1].z = MIN(back_botz1, topz1); in CreateSegParts()
1174 float midtopz1 = topz1; in CreateSegParts()
1425 wv[1].z = topz1; in UpdateDrawSeg()
1465 wv[0].z = topz1; in UpdateDrawSeg()
1514 float top_topz1 = topz1; in UpdateDrawSeg()
1595 wv[0].z = topz1; in UpdateDrawSeg()
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