Searched refs:topz1 (Results 1 – 2 of 2) sorted by relevance
446 fixed_t topz1, bottomz1; // top, bottom heights at t1's position in P_CheckSight() local460 topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y); in P_CheckSight()467 || (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2)) in P_CheckSight()478 if (los.sightzstart >= topz1 && t2->z + t2->height < topz2) in P_CheckSight()487 if (los.sightzstart < topz1 && t2->z >= topz2) in P_CheckSight()
978 wv[1].z = topz1; in CreateSegParts()1003 wv[0].z = topz1; in CreateSegParts()1038 float top_topz1 = topz1; in CreateSegParts()1117 wv[0].z = topz1; in CreateSegParts()1161 wv[1].z = MIN(back_botz1, topz1); in CreateSegParts()1174 float midtopz1 = topz1; in CreateSegParts()1425 wv[1].z = topz1; in UpdateDrawSeg()1465 wv[0].z = topz1; in UpdateDrawSeg()1514 float top_topz1 = topz1; in UpdateDrawSeg()1595 wv[0].z = topz1; in UpdateDrawSeg()[all …]