Searched refs:torect (Results 1 – 2 of 2) sorted by relevance
317 TileRect torect = o2->get_footprint(); in get_facing_direction() local318 if (torect.x + torect.w <= t1.tx && in get_facing_direction()319 t1.ty >= torect.y && t1.ty < torect.y + torect.h) in get_facing_direction()321 else if (t1.tx < torect.x && in get_facing_direction()322 t1.ty >= torect.y && t1.ty < torect.y + torect.h) in get_facing_direction()324 else if (torect.y + torect.h <= t1.ty && in get_facing_direction()325 t1.tx >= torect.x && t1.tx < torect.w + torect.h) in get_facing_direction()327 else if (t1.ty < torect.y && in get_facing_direction()328 t1.tx >= torect.x && t1.tx < torect.w + torect.h) in get_facing_direction()
829 NSRect torect;899 torect.size.width *= 0.9;900 torect.size.height *= 0.9;904 torect.origin.x = (framerect.size.width - torect.size.width ) / 2;905 torect.origin.y = (framerect.size.height - torect.size.height) / 2;909 if (torect.origin.x < 0) {910 float r = ((torect.size.width + torect.origin.x) / torect.size.width);911 torect.size.width *= r;912 torect.size.height *= r;913 torect.origin.x = (framerect.size.width - torect.size.width ) / 2;[all …]