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/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_panimate.cpp4861 int torsEnd = 0; in PM_SetAnimFinal() local
4867 …ul2[gent->playerModel], torsBone, actualTime, &torsCurrent, &torsStart, &torsEnd, &torsFlags, &tor… in PM_SetAnimFinal()
4868 bool torsOnAnimNow = (torsAnimating && torsAnim==anim && torsStart==animStart && torsEnd==animEnd); in PM_SetAnimFinal()