Searched refs:torsEnd (Results 1 – 1 of 1) sorted by relevance
4861 int torsEnd = 0; in PM_SetAnimFinal() local4867 …ul2[gent->playerModel], torsBone, actualTime, &torsCurrent, &torsStart, &torsEnd, &torsFlags, &tor… in PM_SetAnimFinal()4868 bool torsOnAnimNow = (torsAnimating && torsAnim==anim && torsStart==animStart && torsEnd==animEnd); in PM_SetAnimFinal()