Searched refs:totalComponentCount (Results 1 – 1 of 1) sorted by relevance
756 const deUint32 totalComponentCount = componentCount * vertexInputCount; in getGlslAttributeConditions() local814 …glslCode << indentStr << "if (" << accessStr << " == clamp(-(" << totalComponentCount << " * " << … in getGlslAttributeConditions()817 …glslCode << indentStr << "if (" << accessStr << " == -(" << totalComponentCount << " * " << indexI… in getGlslAttributeConditions()825 …glslCode << indentStr << "if (" << accessStr << " == clamp(uint(" << totalComponentCount << " * " … in getGlslAttributeConditions()828 …glslCode << indentStr << "if (" << accessStr << " == uint(" << totalComponentCount << " * " << ind… in getGlslAttributeConditions()834 …<< indentStr << "if (abs(" << accessStr << " + double(0.01 * (" << totalComponentCount << ".0 * fl… in getGlslAttributeConditions()838 …glslCode << indentStr << "if (abs(" << accessStr << " + (0.01 * (" << totalComponentCount << ".0 *… in getGlslAttributeConditions()851 …glslCode << indentStr << "if (abs(" << accessStr << " + (" << totalComponentCount << ".0 * float("… in getGlslAttributeConditions()862 …glslCode << indentStr << "if (abs(" << accessStr << " - (" << totalComponentCount << ".0 * float("… in getGlslAttributeConditions()1465 const deUint32 totalComponentCount = componentCount * vertexInputCount; in writeVertexInputValue() local[all …]