Searched refs:total_damage_given (Results 1 – 7 of 7) sorted by relevance
830 aggressor_player->total_damage_given.damage+= damage_amount; in damage_player()889 aggressor_player->total_damage_given.kills+= 1; in damage_player()1000 team_damage_given[player->team].damage += player->total_damage_given.damage; in team_damage_from_player_data()1001 team_damage_given[player->team].kills += player->total_damage_given.kills; in team_damage_from_player_data()2196 StreamToDamRec(S,ObjPtr->total_damage_given); in unpack_player_data()2268 DamRecToStream(S,ObjPtr->total_damage_given); in pack_player_data()
404 struct damage_record total_damage_given; member
422 …int kills_left = dynamic_world->game_information.kill_limit - (player->total_damage_given.kills - … in update_inventory_panel()
978 …if (player->total_damage_given.kills-player->damage_taken[player_index].kills >= dynamic_world->ga… in game_is_over()
1760 diff = p2->total_damage_given.kills - p1->total_damage_given.kills; in rank_compare()
1337 player->total_damage_given.kills += kills_award; in Lua_Player_Kills_Set()
2709 lua_pushnumber(L, player->total_damage_given.kills - player->damage_taken[player_index].kills); in Lua_HUDGame_Player_Get_Kills()