/dports/games/julius/julius-1.7.0/src/city/ |
H A D | health.c | 99 int total_population = 0; in city_health_update() local 106 total_population += b->house_population; in city_health_update() 123 city_data.health.target_value = calc_percentage(healthy_population, total_population); in city_health_update() 137 cause_disease(total_population); in city_health_update()
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/dports/games/augustus/augustus-3.1.0/src/city/ |
H A D | health.c | 106 int total_population = 0; in city_health_update() local 113 total_population += b->house_population; in city_health_update() 131 city_data.health.target_value = calc_percentage(healthy_population, total_population); in city_health_update() 145 cause_disease(total_population); in city_health_update()
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OR_TOWN.cpp | 61 static int total_population, total_peasant; variable 174 total_population = 0; in disp_total() 188 total_population += townPtr->population; in disp_total() 208 snprintf( str, MAX_STR_LEN+1, _("Total Villagers: %s"), misc.format(total_population) ); in disp_total() 231 …snprintf( str, MAX_STR_LEN+1, _("Total Population: %s"), misc.format(viewNation->total_population … in disp_total()
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H A D | ONATIONA.cpp | 559 nationPtr->total_population = 0; in update_statistic() 587 nationPtr->total_population += townPtr->population; in update_statistic() 676 all_nation_population += nationPtr->total_population; in update_statistic() 678 if( nationPtr->total_population > max_nation_population ) in update_statistic() 679 max_nation_population = nationPtr->total_population; in update_statistic()
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H A D | OAI_BUIL.cpp | 126 if( true_profit_365days() < 0 && total_population < 40+pref_economic_development/5 ) in ai_should_build_mine()
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H A D | OR_AI.cpp | 75 static int total_population, total_peasant; variable
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H A D | OAI_GRAN.cpp | 193 if( nationPtr->total_population==0 ) // the enemy has no towns left in think_deal_with_all_enemy() 315 if( total_population == 0 ) in think_surrender()
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H A D | OGF_V1.cpp | 252 nationPtr->total_population = total_population; in convert_to_version_2()
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H A D | OTOWNAI.cpp | 1546 …if( ownNation->total_spy_count > ownNation->total_population * (10+ownNation->pref_spy/5) / 100 ) … in think_counter_spy() 1607 …if( ownNation->total_population < 30-ownNation->pref_spy/10 ) // don't use spies if the populatio… in think_spying_town() 1610 …if( ownNation->total_spy_count > ownNation->total_population * (10+ownNation->pref_spy/5) / 100 ) … in think_spying_town()
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H A D | OSPY2.cpp | 347 …if( trueNation->total_spy_count > trueNation->total_population * (10+trueNation->pref_spy/5) / 100… in think_mobile_spy_new_action()
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H A D | OAI_CAPT.cpp | 54 if( ai_mine_count==0 && total_population < 25 ) in think_capture()
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/dports/textproc/py-csvkit/csvkit-1.0.6/docs/tutorial/ |
H A D | 3_power_tools.rst | 49 3. total_population 94 …csvcut -c county,item_name,total_population joined.csv | csvsort -c total_population | csvlook | h… 98 … | county | item_name | total_population | 198 total_population DECIMAL NOT NULL,
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H A D | 4_going_elsewhere.rst | 43 "total_population": "31299",
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | ONATIONB.h | 313 int total_population; variable 315 int all_population() { return total_population + total_human_count; } in all_population()
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H A D | OGF_V1.h | 272 int total_population; variable
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/src/unit_test/ |
H A D | dakota_hdf5_dist_params.in | 94 total_population 8 12
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/dports/textproc/py-csvkit/csvkit-1.0.6/examples/realdata/ |
H A D | acs2012_5yr_population.csv | 1 fips,name,total_population,margin_of_error
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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/test/ |
H A D | dakota_pstudy_allvars.in | 78 total_population = 50 #s0,#s3
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H A D | dakota_sampling_doptimal.in | 101 # total_population = 50 #s1
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H A D | dakota_uq_textbook_lhs.in | 83 # total_population = 50 100 #s6,#s7
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/dports/science/py-segregation/segregation-2.1.0/ |
H A D | README.md | 94 bracket, and a total column called `"total_population"`. A typical call would be something like thi… 98 d_index = Dissim(df, "hi_income", "total_population") 109 spatial_index = SpatialDissim(gdf, "hi_income", "total_population")
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H A D | PKG-INFO | 103 …bracket, and a total column called `"total_population"`. A typical call would be something like th… 107 d_index = Dissim(df, "hi_income", "total_population") 118 spatial_index = SpatialDissim(gdf, "hi_income", "total_population")
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/dports/science/py-segregation/segregation-2.1.0/segregation.egg-info/ |
H A D | PKG-INFO | 103 …bracket, and a total column called `"total_population"`. A typical call would be something like th… 107 d_index = Dissim(df, "hi_income", "total_population") 118 spatial_index = SpatialDissim(gdf, "hi_income", "total_population")
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/dports/games/senken/senken-0.3.0/server/ |
H A D | population.c | 58 int total_population; member 90 pop->total_population++; in add_person() 212 pop->total_population--; in remove_one_person()
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/dports/textproc/opensearch-dashboards/opensearch-dashboards-1.2.0-linux-x64/plugins/observabilityDashboards/node_modules/@nteract/outputs/__tests__/ |
H A D | media.spec.tsx | 22 total_population: [
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