Searched refs:town_pass_trees (Results 1 – 5 of 5) sorted by relevance
3037 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE; in player_birth()3419 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE; in player_birth()
619 bool town_pass_trees;
5552 if ((p_ptr->levitate) || pass_wall || p_ptr->town_pass_trees)5558 if ((p_ptr->levitate) || (p_ptr->pass_trees) || pass_wall || p_ptr->town_pass_trees)
6947 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE;6948 else p_ptr->town_pass_trees = FALSE;
2644 bool town_pass_trees; /* Can pass forest in towns, as an exception to make movement easier */ member