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Searched refs:town_pass_trees (Results 1 – 5 of 5) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dbirth.c3037 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE; in player_birth()
3419 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE; in player_birth()
H A Dplayer.pre619 bool town_pass_trees;
H A Dcmd1.c5552 if ((p_ptr->levitate) || pass_wall || p_ptr->town_pass_trees)
5558 if ((p_ptr->levitate) || (p_ptr->pass_trees) || pass_wall || p_ptr->town_pass_trees)
H A Ddungeon.c6947 if (istown(&p_ptr->wpos) || isdungeontown(&p_ptr->wpos)) p_ptr->town_pass_trees = TRUE;
6948 else p_ptr->town_pass_trees = FALSE;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2644 bool town_pass_trees; /* Can pass forest in towns, as an exception to make movement easier */ member