Searched refs:tr5_room_t (Results 1 – 9 of 9) sorted by relevance
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/ |
H A D | l_main.h | 479 tr5_room_t *rooms; ///< \brief all rooms (normal and alternate). 586 void read_tr_room(SDL_RWops * const src, tr5_room_t & room); 609 void read_tr2_room(SDL_RWops * const src, tr5_room_t & room); 616 void read_tr3_room(SDL_RWops * const src, tr5_room_t & room); 627 void read_tr4_room(SDL_RWops * const src, tr5_room_t & room); 639 void read_tr5_room(SDL_RWops * const orgsrc, tr5_room_t & room);
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H A D | l_tr3.cpp | 86 void TR_Level::read_tr3_room(SDL_RWops * const src, tr5_room_t & room) in read_tr3_room() 230 this->rooms = (tr5_room_t*)calloc(this->rooms_count, sizeof(tr5_room_t)); in read_tr3_level()
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H A D | l_tr2.cpp | 138 void TR_Level::read_tr2_room(SDL_RWops * const src, tr5_room_t & room) in read_tr2_room() 276 this->rooms = (tr5_room_t*)calloc(this->rooms_count, sizeof(tr5_room_t)); in read_tr2_level()
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H A D | l_tr5.cpp | 113 void TR_Level::read_tr5_room(SDL_RWops * const src, tr5_room_t & room) in read_tr5_room() 650 this->rooms = (tr5_room_t*)calloc(this->rooms_count, sizeof(tr5_room_t)); in read_tr5_level()
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H A D | l_tr1.cpp | 282 void TR_Level::read_tr_room(SDL_RWops * const src, tr5_room_t & room) in read_tr_room() 647 this->rooms = (tr5_room_t*)calloc(this->rooms_count, sizeof(tr5_room_t)); in read_tr_level()
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H A D | l_tr4.cpp | 118 void TR_Level::read_tr4_room(SDL_RWops * const src, tr5_room_t & room) in read_tr4_room() 577 this->rooms = (tr5_room_t*)calloc(this->rooms_count, sizeof(tr5_room_t)); in read_tr4_level()
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H A D | tr_types.h | 278 } tr5_room_t; typedef
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/ |
H A D | resource.cpp | 608 tr5_room_t *tr_room = &tr->rooms[room_index]; in Res_RoomSectorsCalculate() 1317 void TR_SetupRoomPolygonVertices(polygon_p p, base_mesh_p mesh, const tr5_room_t *tr_room, const ui… in TR_SetupRoomPolygonVertices() 1335 tr5_room_t *tr_room; in TR_GenRoomMesh()
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H A D | world.cpp | 1692 tr5_room_t *tr_room = &tr->rooms[room->id]; in World_GenRoom()
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