Home
last modified time | relevance | path

Searched refs:tr_room_sprite_t (Results 1 – 6 of 6) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/vt/
H A Dtr_types.h152 } tr_room_sprite_t; typedef
227 tr_room_sprite_t *sprites; // [NumSprites] list of sprites
H A Dl_tr3.cpp121 room.sprites = (tr_room_sprite_t*)malloc(room.num_sprites * sizeof(tr_room_sprite_t)); in read_tr3_room()
H A Dl_tr2.cpp173 room.sprites = (tr_room_sprite_t*)malloc(room.num_sprites * sizeof(tr_room_sprite_t)); in read_tr2_room()
H A Dl_tr1.cpp143 void TR_Level::read_tr_room_sprite(SDL_RWops * const src, tr_room_sprite_t & room_sprite) in read_tr_room_sprite()
317 room.sprites = (tr_room_sprite_t*)malloc(room.num_sprites * sizeof(tr_room_sprite_t)); in read_tr_room()
H A Dl_tr4.cpp153 room.sprites = (tr_room_sprite_t*)malloc(room.num_sprites * sizeof(tr_room_sprite_t)); in read_tr4_room()
H A Dl_main.h580 void read_tr_room_sprite(SDL_RWops * const src, tr_room_sprite_t & room_sprite);