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Searched refs:transform_marker_x (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4EditCursor.cpp801 float transform_marker_x = 0.0f, transform_marker_y = 0.0f; in DrawObject() local
802 if (HasTransformMarker(&transform_marker_x, &transform_marker_y, cgo.Zoom)) in DrawObject()
804 transform_marker_x += offX; transform_marker_y += offY; in DrawObject()
806 …C4Facet transform_target_sfc(cgo.Surface, transform_marker_x-sz/2, transform_marker_y-sz/2, sz, sz… in DrawObject()