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Searched refs:transparent_transfer_mode (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap_constructors.cpp1342 StreamToValue(S,ObjPtr->transparent_transfer_mode); in unpack_side_data()
1381 ValueToStream(S,ObjPtr->transparent_transfer_mode); in pack_side_data()
H A Dmap.cpp1463 side->transparent_transfer_mode==_xfer_landscape; in line_is_landscaped()
1468 side->transparent_transfer_mode==_xfer_landscape; in line_is_landscaped()
H A Dmap.h611 int16 transparent_transfer_mode; member
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderRasterize.cpp275 surface.transfer_mode= side->transparent_transfer_mode; in render_node()
H A DOGL_Render.cpp685 …insert(TextureWithTransferMode(side->transparent_texture.texture,side->transparent_transfer_mode)); in PreloadTextures()
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_map.cpp1902 …TransferMode::Push(L, get_side_data(Lua_Transparent_Side::Index(L, 1))->transparent_transfer_mode); in Lua_Transparent_Side_Get_Transfer_Mode()
1988 side->transparent_transfer_mode = Lua_TransferMode::ToIndex(L, 2); in Lua_Transparent_Side_Set_Transfer_Mode()