Searched refs:transportCapacity (Results 1 – 12 of 12) sorted by relevance
55 bool IsTransportUnit() const { return (transportCapacity > 0 && transportMass > 0.0f); } in IsTransportUnit()284 int transportCapacity; member
202 , transportCapacity(0) in UnitDef()460 transportCapacity = udTable.GetInt("transportCapacity", 0); in UnitDef()
175 , transportCapacity(0) in UnitDef()
251 int transportCapacity; member
650 unitDef->transportCapacity = sAICallback->UnitDef_getTransportCapacity(skirmishAIId, unitDefId); in GetUnitDefById()
724 const bool newCanLoad = (newDef->transportCapacity > 0); in IsBetterLeader()725 const bool oldCanLoad = (oldDef->transportCapacity > 0); in IsBetterLeader()
218 if (transportCapacityUsed >= unitDef->transportCapacity) in CanTransport()
117 DECLARE_FILTER(Transport, unit->unitDef->transportCapacity > 0)
881 UE[i][TRANSPORT]=ud->transportMass+(0.1*ud->transportCapacity*ud->transportMass); in cRAIUnitDefHandler()882 if( ud->transportCapacity == 0 ) in cRAIUnitDefHandler()1237 if( ud->transportCapacity <= 0 ) break; in cRAIUnitDefHandler()
563 if (ud->loadingRadius > 0.0f && ud->transportCapacity > 0) in categorizeUnit()
916 ADD_INT( "transportCapacity", ud.transportCapacity); in InitParamMap()
2813 return getUnitDefById(skirmishAIId, unitDefId)->transportCapacity; in skirmishAiCallback_UnitDef_getTransportCapacity()