Searched refs:transportMass (Results 1 – 10 of 10) sorted by relevance
55 bool IsTransportUnit() const { return (transportCapacity > 0 && transportMass > 0.0f); } in IsTransportUnit()289 float transportMass; member
207 , transportMass(0.0f) in UnitDef()465 transportMass = udTable.GetFloat("transportMass", 100000.0f); in UnitDef()
180 , transportMass(0.0f) in UnitDef()
256 float transportMass; member
654 unitDef->transportMass = sAICallback->UnitDef_getTransportMass(skirmishAIId, unitDefId); in GetUnitDefById()
236 if ((unit->mass + transportMassUsed) > unitDef->transportMass) in CanTransport()
283 if( iT->second.AssistID == -1 && iT->second.ud->transportMass >= U->ud->mass ) in UnitMoveFailed()
881 UE[i][TRANSPORT]=ud->transportMass+(0.1*ud->transportCapacity*ud->transportMass); in cRAIUnitDefHandler()
918 ADD_FLOAT("transportMass", ud.transportMass); in InitParamMap()
2829 return getUnitDefById(skirmishAIId, unitDefId)->transportMass; in skirmishAiCallback_UnitDef_getTransportMass()