Searched refs:travel_path (Results 1 – 12 of 12) sorted by relevance
146 mon->travel_path.clear(); in try_pathfind()175 mon->travel_path.erase(mon->travel_path.begin()); in try_pathfind()220 if (!mon->travel_path.empty()) in try_pathfind()335 coord_def targ_pos(mon->travel_path[mon->travel_path.size() - 1]); in find_merfolk_avatar_water_target()411 if (!mon->travel_path.empty()) in find_merfolk_avatar_water_target()443 if (mon->pos() == mon->travel_path[0]) in _handle_monster_travelling()448 mon->travel_path.erase(mon->travel_path.begin()); in _handle_monster_travelling()449 if (mon->travel_path.empty()) in _handle_monster_travelling()503 mon->travel_path.erase(mon->travel_path.begin()); in _handle_monster_travelling()533 mon->travel_path.clear(); in _handle_monster_travelling()[all …]
292 (unsigned int)mon->travel_path.size()); in debug_dump_mon()294 if (!mon->travel_path.empty()) in debug_dump_mon()297 debug_coord_str(mon->travel_path.back()).c_str()); in debug_dump_mon()299 debug_coord_str(mon->travel_path.front()).c_str()); in debug_dump_mon()
370 fol->travel_path.clear(); in _tag_follower_at()
641 mon->travel_path.clear(); in handle_behaviour()715 mon->travel_path.clear(); in handle_behaviour()
69 vector<coord_def> travel_path; variable
86 travel_path.clear(); in monster()154 travel_path.clear(); in reset()187 travel_path = mon.travel_path; in init_with()4878 return !travel_path.empty(); in is_travelling()
2975 beast->travel_path = mp.calc_waypoints(); in _place_druids_call_beast()2976 if (!beast->travel_path.empty()) in _place_druids_call_beast()2978 beast->target = beast->travel_path[0]; in _place_druids_call_beast()
2095 mons.travel_path.clear(); in monster_die()
5643 marshallShort(th, m.travel_path.size()); in marshallMonster()5644 for (coord_def pos : m.travel_path) in marshallMonster()6557 m.travel_path.push_back(unmarshallCoord(th)); in unmarshallMonster()
3633 mons->travel_path.clear(); in _monster_move()
592 Vector<StringName> travel_path; in _state_machine_draw() local598 travel_path = playback->get_travel_path(); in _state_machine_draw()735 if (travel_path.size()) { in _state_machine_draw()737 if (current == tl.from_node && travel_path[0] == tl.to_node) { in _state_machine_draw()740 for (int j = 0; j < travel_path.size() - 1; j++) { in _state_machine_draw()741 if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) { in _state_machine_draw()779 if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) { in _state_machine_draw()