Searched refs:trgt_wip (Results 1 – 1 of 1) sorted by relevance
3849 weapon_info* trgt_wip = &Weapon_info[Weapons[trgt->instance].weapon_info_index]; in beam_handle_collisions() local3850 if (trgt_wip->armor_type_idx != -1) in beam_handle_collisions()3851 damage = Armor_types[trgt_wip->armor_type_idx].GetDamage(damage, dmg_type_idx, 1.0f, true); in beam_handle_collisions()