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Searched refs:trgt_wip (Results 1 – 1 of 1) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp3849 weapon_info* trgt_wip = &Weapon_info[Weapons[trgt->instance].weapon_info_index]; in beam_handle_collisions() local
3850 if (trgt_wip->armor_type_idx != -1) in beam_handle_collisions()
3851 damage = Armor_types[trgt_wip->armor_type_idx].GetDamage(damage, dmg_type_idx, 1.0f, true); in beam_handle_collisions()