Searched refs:triParam (Results 1 – 3 of 3) sorted by relevance
47 TriangleParam triParam; in Box2TriangleTest() local53 triParam.edges[0] = triParam.vert[1] - triParam.vert[0]; in Box2TriangleTest()54 triParam.edges[1] = triParam.vert[2] - triParam.vert[1]; in Box2TriangleTest()55 triParam.edges[2] = triParam.vert[0] - triParam.vert[2]; in Box2TriangleTest()56 triParam.normal = triParam.edges[1].Cross(triParam.edges[0]); in Box2TriangleTest()58 triParam.d = triParam.normal.Dot(triParam.vert[0]); in Box2TriangleTest()711 triParam.edges[0] = triParam.vert[1] - triParam.vert[0]; in Box2TerrainTest()712 triParam.edges[1] = triParam.vert[2] - triParam.vert[1]; in Box2TerrainTest()713 triParam.edges[2] = triParam.vert[0] - triParam.vert[2]; in Box2TerrainTest()714 triParam.normal = triParam.edges[0].Cross(triParam.edges[1]); in Box2TerrainTest()[all …]
238 TriangleParam triParam; in Sphere2TerrainTest() local240 triParam.vert[0] = terrainB.vertices[t->indices[0]]; in Sphere2TerrainTest()241 triParam.vert[1] = terrainB.vertices[t->indices[1]]; in Sphere2TerrainTest()242 triParam.vert[2] = terrainB.vertices[t->indices[2]]; in Sphere2TerrainTest()244 triParam.edges[0] = triParam.vert[1] - triParam.vert[0]; in Sphere2TerrainTest()245 triParam.edges[1] = triParam.vert[2] - triParam.vert[1]; in Sphere2TerrainTest()246 triParam.edges[2] = triParam.vert[0] - triParam.vert[2]; in Sphere2TerrainTest()247 triParam.normal = triParam.edges[0].Cross(triParam.edges[1]); in Sphere2TerrainTest()248 triParam.normal.Normalize(); in Sphere2TerrainTest()249 triParam.d = triParam.normal.Dot(triParam.vert[0]); in Sphere2TerrainTest()[all …]
53 TriangleParam triParam; in Cylinder2TerrainTest() local55 triParam.vert[0] = terrainB.vertices[t->indices[0]]; in Cylinder2TerrainTest()56 triParam.vert[1] = terrainB.vertices[t->indices[1]]; in Cylinder2TerrainTest()57 triParam.vert[2] = terrainB.vertices[t->indices[2]]; in Cylinder2TerrainTest()59 triParam.edges[0] = triParam.vert[1] - triParam.vert[0]; in Cylinder2TerrainTest()60 triParam.edges[1] = triParam.vert[2] - triParam.vert[1]; in Cylinder2TerrainTest()61 triParam.edges[2] = triParam.vert[0] - triParam.vert[2]; in Cylinder2TerrainTest()62 triParam.normal = triParam.edges[0].Cross(triParam.edges[1]); in Cylinder2TerrainTest()63 triParam.normal.Normalize(); in Cylinder2TerrainTest()64 triParam.d = triParam.normal.Dot(triParam.vert[0]); in Cylinder2TerrainTest()[all …]