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Searched refs:triangle_stc_size (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLLoader.cpp1025 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1045 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){ in ReadFaces_3DGS_MDL7()
1051 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1086 pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1177 pcGroupTris + pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1332 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1426 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1458 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h207 uint16_t triangle_stc_size; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLLoader.cpp1079 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1099 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){ in ReadFaces_3DGS_MDL7()
1105 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1140 pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1233 pcGroupTris + pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1388 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1483 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1515 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h213 uint16_t triangle_stc_size; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLLoader.cpp1055 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1075 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){ in ReadFaces_3DGS_MDL7()
1081 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1116 pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1207 pcGroupTris + pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1362 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1456 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1488 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h219 uint16_t triangle_stc_size; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLLoader.cpp1068 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1088 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX) { in ReadFaces_3DGS_MDL7()
1094 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1129 … pcGroupTris = (MDL::Triangle_MDL7 *)((const char *)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1223 pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1372 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1468 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1499 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h213 uint16_t triangle_stc_size; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLLoader.cpp1061 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1081 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){ in ReadFaces_3DGS_MDL7()
1087 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1122 pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1213 pcGroupTris + pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1368 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1463 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1495 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h214 uint16_t triangle_stc_size; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLLoader.cpp1062 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) { in ReadFaces_3DGS_MDL7()
1082 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV_WITH_MATINDEX){ in ReadFaces_3DGS_MDL7()
1088 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in ReadFaces_3DGS_MDL7()
1123 pcGroupTris = (MDL::Triangle_MDL7*)((const char*)pcGroupTris + pcHeader->triangle_stc_size); in ReadFaces_3DGS_MDL7()
1216 pcGroupTris + pcHeader->triangle_stc_size); in ProcessFrames_3DGS_MDL7()
1371 AI_SWAP2(pcHeader->triangle_stc_size); in InternReadFile_3DGS_MDL7()
1466 szCurrent += pcHeader->triangle_stc_size * groupInfo.pcGroup->numtris; in InternReadFile_3DGS_MDL7()
1498 if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_TWO_UV) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h212 uint16_t triangle_stc_size; member