Searched refs:triggerRadius (Results 1 – 5 of 5) sorted by relevance
242 double triggerRadius = 0.; variable329 inline double Weapon::TriggerRadius() const { return triggerRadius; } in TriggerRadius()
178 triggerRadius = max(0., value); in LoadWeapon()
1933 double triggerRadius = projectile.GetWeapon().TriggerRadius(); in DoCollisions() local1934 if(triggerRadius) in DoCollisions()1935 for(const Body *body : shipCollisions.Circle(projectile.Position(), triggerRadius)) in DoCollisions()
1159 const float triggerRadius = ag->params.radius*2.25f; in update() local1160 if (overOffmeshConnection(ag, triggerRadius)) in update()
1149 const float triggerRadius = ag->params.radius*2.25f; in update() local1150 if (overOffmeshConnection(ag, triggerRadius)) in update()