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Searched refs:triggerRadius (Results 1 – 5 of 5) sorted by relevance

/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DWeapon.h242 double triggerRadius = 0.; variable
329 inline double Weapon::TriggerRadius() const { return triggerRadius; } in TriggerRadius()
H A DWeapon.cpp178 triggerRadius = max(0., value); in LoadWeapon()
H A DEngine.cpp1933 double triggerRadius = projectile.GetWeapon().TriggerRadius(); in DoCollisions() local
1934 if(triggerRadius) in DoCollisions()
1935 for(const Body *body : shipCollisions.Circle(projectile.Position(), triggerRadius)) in DoCollisions()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/DetourCrowd/source/
H A DDetourCrowd.cpp1159 const float triggerRadius = ag->params.radius*2.25f; in update() local
1160 if (overOffmeshConnection(ag, triggerRadius)) in update()
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DetourCrowd/Source/
H A DDetourCrowd.cpp1149 const float triggerRadius = ag->params.radius*2.25f; in update() local
1150 if (overOffmeshConnection(ag, triggerRadius)) in update()