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Searched refs:triggerVector (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h234 unsigned int triggerVector : 1; // Vector member
H A Ddb.cpp1082 pXWall->triggerVector = bitReader.readUnsigned(1); in dbLoadMap()
1576 bitWriter.write(pXWall->triggerVector, 1); in dbSaveMap()
H A Dgameutil.cpp892 if (pXWall->triggerVector && !pXWall->isTriggered && !pXWall->state) in GetClosestSpriteSectors()
H A Daiunicult.cpp822 … (pHWall->type != kWallGib || !masked || pXHWall == NULL || !pXHWall->triggerVector || pXHWall->lo… in thinkChase()
852 …4) failed = (pHWall->type != kWallGib || pXHWall == NULL || !pXHWall->triggerVector || pXHWall->lo… in thinkChase()
H A Dtriggers.cpp666 char bVector = pXWall->triggerVector != 0; in SetupGibWallState()
H A Dactor.cpp5196 if (pXWall->triggerVector) in MoveMissile()
6627 if (pXWall->triggerVector) in actFireVector()
H A Dmapedit.cpp2373 ControlSet(controlXWall, 12, pXWall->triggerVector); // Vector in XWallControlSet()
2403 pXWall->triggerVector = ControlRead(controlXWall, 12); // Vector in XWallControlRead()