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Searched refs:trigger_hitby (Results 1 – 6 of 6) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.h159 trigger_hitby = 0x20, enumerator
H A DActor.cpp4686 …AddTrigger(TriggerEntry(trigger_hitby, LastHitter, damagetype)); // FIXME: currently lastdamager, … in Damage()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/PSTOpcodes/
H A DPSTOpcodes.cpp549 const TriggerEntry *entry = target->GetMatchingTrigger(trigger_hitby, TEF_PROCESSED_EFFECTS); in DamageLastHitter()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp1372 target->AddTrigger(TriggerEntry(trigger_hitby, caster->GetGlobalID())); in fx_damage()
6187 entry = target->GetMatchingTrigger(trigger_hitby, TEF_PROCESSED_EFFECTS); in fx_cast_spell_on_condition()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/
H A DIWDOpcodes.cpp3171 const TriggerEntry *entry = target->GetMatchingTrigger(trigger_hitby, TEF_PROCESSED_EFFECTS); in fx_effects_on_struck()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DTriggers.cpp3411 …return Sender->MatchTriggerWithObject(trigger_hitby, parameters->objectParameter, parameters->int0… in HitBy()