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Searched refs:triggeredRenameUnit (Results 1 – 3 of 3) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dhud.h153 mutable cSignal<void (const cUnit&, const std::string&)> triggeredRenameUnit; variable
H A Dhud.cpp155 triggeredRenameUnit (*unitRenameWidget->getUnit(), unitRenameWidget->getUnitName()); in cHud()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/
H A Dgameguicontroller.cpp407 …clientSignalConnectionManager.connect (gameGui->getHud().triggeredRenameUnit, [&] (const cUnit & u… in connectClient()