Searched refs:triggeredRenameUnit (Results 1 – 3 of 3) sorted by relevance
153 mutable cSignal<void (const cUnit&, const std::string&)> triggeredRenameUnit; variable
155 triggeredRenameUnit (*unitRenameWidget->getUnit(), unitRenameWidget->getUnitName()); in cHud()
407 …clientSignalConnectionManager.connect (gameGui->getHud().triggeredRenameUnit, [&] (const cUnit & u… in connectClient()