Searched refs:trueangle (Results 1 – 1 of 1) sorted by relevance
1246 int trueangle; in do_ai() local1578 trueangle = (player_angle[number] >> 8) - angle_enemy[mission_target[number]]; in do_ai()1579 if (abs(trueangle) > 180) { in do_ai()1580 if (trueangle < 0) { in do_ai()1581 trueangle += 360; in do_ai()1583 trueangle -= 360; in do_ai()1589 if (trueangle > 0) { in do_ai()1593 if (trueangle < 0) { in do_ai()