Searched refs:tryAnim (Results 1 – 9 of 9) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | u8_avatar_mover_process.cpp | 77 if (avatar->tryAnim(Animation::climb40, dir_current) == Animation::SUCCESS) { in handleHangingMode() 494 if (avatar->tryAnim(climbanim, direction) == in handleNormalMode() 634 Animation::Result res = avatar->tryAnim(action, direction); in step() 643 res = avatar->tryAnim(action, altdir1); in step() 647 res = avatar->tryAnim(action, altdir2); in step()
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H A D | avatar_gravity_process.cpp | 55 if (avatar->tryAnim(Animation::climb40, direction) == Animation::SUCCESS) { in run()
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H A D | pace_process.cpp | 82 Animation::Result result = a->tryAnim(Animation::walk, a->getDir()); in run()
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H A D | cru_pathfinder_process.cpp | 161 Animation::Result result = npc->tryAnim(anim, dirtotarget, 0, &state); in nextDirFromPoint() 223 animresult = npc->tryAnim(anim, _nextDir2, 0, &state); in nextDirFromPoint()
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H A D | pathfinder_process.cpp | 173 ok = actor->tryAnim(_path[_currentStep]._action, in run()
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H A D | cru_avatar_mover_process.cpp | 420 Animation::Result res = avatar->tryAnim(testaction, direction); in step() 476 res = avatar->tryAnim(testaction, direction); in step()
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H A D | actor.h | 259 …Animation::Result tryAnim(Animation::Sequence anim, Direction dir, unsigned int steps = 0, Pathfin…
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H A D | rolling_thunder_process.cpp | 162 Animation::Result animresult = actor->tryAnim(anim, dir_current, 0, &state); in checkDir()
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H A D | actor.cpp | 475 if (tryAnim(anim, dir)) { in doAnim() 601 Animation::Result Actor::tryAnim(Animation::Sequence anim, Direction dir, in tryAnim() function in Ultima::Ultima8::Actor
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