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Searched refs:try_all_eggs (Results 1 – 4 of 4) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Dchunks.h301 static void try_all_eggs(Game_object *obj, int tx, int ty, int tz,
H A Dchunks.cc1226 void Map_chunk::try_all_eggs( in try_all_eggs() function in Map_chunk
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgamewin.cc1878 Map_chunk::try_all_eggs(main_actor, t.tx, t.ty, t.tz, in teleport_party()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dintrinsics.cc1075 Map_chunk::try_all_eggs(ava, tile.tx, in USECODE_INTRINSIC()