Searched refs:turnAccel (Results 1 – 4 of 4) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/ |
H A D | GroundMoveType.h | 48 float GetTurnAccel() const { return turnAccel; } in GetTurnAccel() 153 float turnAccel; // angular acceleration (angular units/frame^2) variable
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H A D | GroundMoveType.cpp | 91 CR_MEMBER(turnAccel), 145 turnAccel(0.0f), in CGroundMoveType() 192 turnAccel = turnRate * mix(0.333f, 0.033f, owner->moveDef->speedModClass == MoveDef::Ship); in CGroundMoveType() 651 …ntedHeading = newHeading), owner->heading, turnRate, turnAccel, BrakingDistance(turnSpeed, turnAcc… in ChangeHeading() 2422 &turnAccel, in SetMemberValue()
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/dports/games/sdb/sdb-1.0.2/src/ |
H A D | objects.h | 391 float turnAccel; // turning acceleration rate (radians per second squared) variable
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H A D | objects.cpp | 249 maxTurnvel = imtv; accel = ia; turnAccel = ita; in set() 877 turnvel += objType[type].turnAccel * -ev.getLR(); in update()
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