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Searched refs:turnAccel (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/MoveTypes/
H A DGroundMoveType.h48 float GetTurnAccel() const { return turnAccel; } in GetTurnAccel()
153 float turnAccel; // angular acceleration (angular units/frame^2) variable
H A DGroundMoveType.cpp91 CR_MEMBER(turnAccel),
145 turnAccel(0.0f), in CGroundMoveType()
192 turnAccel = turnRate * mix(0.333f, 0.033f, owner->moveDef->speedModClass == MoveDef::Ship); in CGroundMoveType()
651 …ntedHeading = newHeading), owner->heading, turnRate, turnAccel, BrakingDistance(turnSpeed, turnAcc… in ChangeHeading()
2422 &turnAccel, in SetMemberValue()
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h391 float turnAccel; // turning acceleration rate (radians per second squared) variable
H A Dobjects.cpp249 maxTurnvel = imtv; accel = ia; turnAccel = ita; in set()
877 turnvel += objType[type].turnAccel * -ev.getLR(); in update()