Searched refs:turn_cavegen (Results 1 – 6 of 6) sorted by relevance
450 hturn *turn_cavegen = &turn_worldgen[MAX_WILD]; variable
704 write_hturn("gen_turn", &turn_cavegen[Depth]); in wr_dungeon()
958 || (ht_passed(&turn_cavegen[Depth], &p_ptr->last_turn, 0)) ) in player_setup()
1533 __try( read_hturn("gen_turn", &turn_cavegen[depth]) ); in rd_dungeon()
274 extern hturn *turn_cavegen;
4331 turn_cavegen[Depth] = turn; in generate_cave()