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Searched refs:turn_list (Results 1 – 7 of 7) sorted by relevance

/dports/games/nazghul/nazghul-0.7.1/src/
H A Dplace.c410 node_init(&place->turn_list); in place_init_turn_list()
421 assert(! object->turn_list); in place_add_to_turn_list()
427 object->turn_list = node; in place_add_to_turn_list()
430 node_add(&place->turn_list, node); in place_add_to_turn_list()
442 node = object->turn_list; in place_remove_from_turn_list()
461 object->turn_list = NULL; in place_remove_from_turn_list()
508 place->turn_elem = &place->turn_list; in place_new()
1830 place->turn_elem = node_next(&place->turn_list); in place_exec()
1833 while (place->turn_elem != &place->turn_list in place_exec()
2036 node_for_each(&place->turn_list, node) { in place_contains_hostiles()
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H A Dplace.h63 #define place_get_all_objects(p) (&(p)->turn_list)
103 struct node turn_list; /* list of objects to exec each turn */ member
H A Dobject.h425 struct node *turn_list; /* points back to node in place's turn list */ variable
H A Dobject.c699 turn_list = NULL; in setup()
/dports/math/rubiks/rubiks-20070912/reid/
H A Doptimal.c3869 int turn_list[MAX_TWISTS]; in output_solution() local
3876 turn_list[count++] = p_node[1].twist; in output_solution()
3882 q_length += metric_q_length(turn_list[ii]); in output_solution()
3883 f_length += metric_f_length(turn_list[ii]); in output_solution()
3887 printf(" %s", twist_string[turn_list[ii]]); in output_solution()
/dports/games/wesnoth/wesnoth-1.14.17/src/server/
H A Dgame.cpp1853 const simple_wml::node::child_list& turn_list = h.root().children("turn"); in save_replay() local
1855 for(const simple_wml::node* turn : turn_list) { in save_replay()
/dports/games/nazghul/nazghul-0.7.1/
H A DChangeLog10851 Replaced embedded turn_list with wrapper node list
10861 o Fixed a few bugs in the new turn_list code and enabled it.
13833 turn_list order depended on object locations. Moving an object could change