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Searched refs:turn_player (Results 1 – 2 of 2) sorted by relevance

/dports/games/pioneers/pioneers-15.6/client/common/
H A Dplayer.c36 static gint turn_player = -1; /* whose turn is it */ variable
323 turn_player = player_num; in player_set_current()
794 return turn_player; in current_player()
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_script.cpp1461 turn_player, enumerator
1590 case turn_player: in L_Player_Control()