Searched refs:turn_player (Results 1 – 2 of 2) sorted by relevance
36 static gint turn_player = -1; /* whose turn is it */ variable323 turn_player = player_num; in player_set_current()794 return turn_player; in current_player()
1461 turn_player, enumerator1590 case turn_player: in L_Player_Control()