Home
last modified time | relevance | path

Searched refs:turn_z_rad (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dcamera.c82 pcam->turn_z_rad = -PI / 4.0f; in camera_ctor()
83 pcam->turn_z_one = pcam->turn_z_rad / TWO_PI; in camera_ctor()
134 pcam->turn_z_rad = ( 1.5f * PI ) - ATAN2( y - pcam->pos.y, x - pcam->pos.x ); // xgg in camera_look_at()
193 pcam->mView = MatrixMult( RotateZ( pcam->turn_z_rad ), pcam->mView ); in camera_make_matrix()
582 pcam->pos.x = ( float ) pcam->center.x + ( pcam->zoom * SIN( pcam->turn_z_rad ) ); in camera_move()
583 pcam->pos.y = ( float ) pcam->center.y + ( pcam->zoom * COS( pcam->turn_z_rad ) ); in camera_move()
589 pcam->turn_z_one = ( pcam->turn_z_rad ) / ( TWO_PI ); in camera_move()
613 pcam->turn_z_rad = -PI / 4.0f; in camera_reset()
614 pcam->turn_z_one = pcam->turn_z_rad / TWO_PI; in camera_reset()
H A Dcamera.h110 float turn_z_rad; ///< Camera rotations member
H A Dsound.c534 pan = ATAN2( diff.y, diff.x ) - PCamera->turn_z_rad; in _update_channel_volume()