Searched refs:turn_z_rad (Results 1 – 3 of 3) sorted by relevance
82 pcam->turn_z_rad = -PI / 4.0f; in camera_ctor()83 pcam->turn_z_one = pcam->turn_z_rad / TWO_PI; in camera_ctor()134 pcam->turn_z_rad = ( 1.5f * PI ) - ATAN2( y - pcam->pos.y, x - pcam->pos.x ); // xgg in camera_look_at()193 pcam->mView = MatrixMult( RotateZ( pcam->turn_z_rad ), pcam->mView ); in camera_make_matrix()582 pcam->pos.x = ( float ) pcam->center.x + ( pcam->zoom * SIN( pcam->turn_z_rad ) ); in camera_move()583 pcam->pos.y = ( float ) pcam->center.y + ( pcam->zoom * COS( pcam->turn_z_rad ) ); in camera_move()589 pcam->turn_z_one = ( pcam->turn_z_rad ) / ( TWO_PI ); in camera_move()613 pcam->turn_z_rad = -PI / 4.0f; in camera_reset()614 pcam->turn_z_one = pcam->turn_z_rad / TWO_PI; in camera_reset()
110 float turn_z_rad; ///< Camera rotations member
534 pan = ATAN2( diff.y, diff.x ) - PCamera->turn_z_rad; in _update_channel_volume()