Searched refs:tval_is_armor (Results 1 – 9 of 9) sorted by relevance
38 bool tval_is_armor(const struct object *obj);
220 bool tval_is_armor(const struct object *obj) in tval_is_armor() function
96 } else if (tval_is_armor(obj)) { in inven_damage()
191 else if (tval_is_armor(obj)) in kind_info()
342 if (player->obj_k->ac && (obj->ac || tval_is_armor(obj))) return true; in obj_desc_show_armor()
994 } else if (tval_is_armor(obj)) { in apply_magic()
436 } else if (tval_is_weapon(obj1) || tval_is_armor(obj1) || in object_stackable()
1203 || (tval_is_armor(obj) && (obj->to_a < 0)) || (obj->curses)) { in store_create_random()
363 return tval_is_armor(obj); in item_tester_hook_armour()