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Searched refs:tval_is_armor (Results 1 – 9 of 9) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dobj-tval.h38 bool tval_is_armor(const struct object *obj);
H A Dobj-tval.c220 bool tval_is_armor(const struct object *obj) in tval_is_armor() function
H A Dproject-obj.c96 } else if (tval_is_armor(obj)) { in inven_damage()
H A Dwiz-spoil.c191 else if (tval_is_armor(obj)) in kind_info()
H A Dobj-desc.c342 if (player->obj_k->ac && (obj->ac || tval_is_armor(obj))) return true; in obj_desc_show_armor()
H A Dobj-make.c994 } else if (tval_is_armor(obj)) { in apply_magic()
H A Dobj-pile.c436 } else if (tval_is_weapon(obj1) || tval_is_armor(obj1) || in object_stackable()
H A Dstore.c1203 || (tval_is_armor(obj) && (obj->to_a < 0)) || (obj->curses)) { in store_create_random()
H A Deffects.c363 return tval_is_armor(obj); in item_tester_hook_armour()