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Searched refs:tval_is_rod (Results 1 – 9 of 9) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcmd-obj.c61 if (tval_is_rod(obj)) { in check_devices()
439 if (tval_is_wand(obj) || tval_is_rod(obj) || was_aware || in use_aux()
760 tval_is_rod, in do_cmd_zap_rod()
872 else if (tval_is_rod(obj)) do_cmd_zap_rod(cmd); in do_cmd_use()
H A Dobj-tval.h58 bool tval_is_rod(const struct object *obj);
H A Dobj-desc.c486 if (tval_is_rod(obj) && obj->number > 1) in obj_desc_charges()
488 else if (tval_is_rod(obj) || obj->activation || obj->effect) in obj_desc_charges()
H A Dobj-tval.c34 bool tval_is_rod(const struct object *obj) in tval_is_rod() function
H A Dproject-obj.c110 } else if (tval_is_rod(obj)) { in inven_damage()
H A Dobj-util.c787 (tval_is_rod(obj) && !object_flavor_is_aware(obj)); in obj_needs_aim()
H A Dui-context.c688 } else if (tval_is_rod(obj)) { in context_menu_object()
H A Dobj-pile.c425 tval_is_scroll(obj1) || tval_is_rod(obj1)) { in object_stackable()
H A Dobj-info.c1635 if (tval_is_wand(obj) || tval_is_rod(obj)) { in obj_known_effect()