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Searched refs:tval_is_wand (Results 1 – 7 of 7) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcmd-obj.c63 } else if (tval_is_wand(obj)) { in check_devices()
439 if (tval_is_wand(obj) || tval_is_rod(obj) || was_aware || in use_aux()
729 tval_is_wand, in do_cmd_aim_wand()
873 else if (tval_is_wand(obj)) do_cmd_aim_wand(cmd); in do_cmd_use()
H A Dobj-tval.h62 bool tval_is_wand(const struct object *obj);
H A Dobj-tval.c29 bool tval_is_wand(const struct object *obj) in tval_is_wand() function
H A Dobj-util.c786 tval_is_wand(obj) || in obj_needs_aim()
H A Dui-context.c684 if (tval_is_wand(obj)) { in context_menu_object()
H A Dobj-info.c1635 if (tval_is_wand(obj) || tval_is_rod(obj)) { in obj_known_effect()
H A Deffects.c4805 } else if (tval_is_wand(obj)) { in effect_handler_TAP_DEVICE()