Searched refs:typeButtonInfoTown (Results 1 – 2 of 2) sorted by relevance
346 se->typeButtonInfoTown->setFrame(0); in bAddInfo_SceneEditGame_OnClick()1427 typeButtonInfoTown = new SelectButton(); in load()1428 typeButtonInfoTown->setIndexZ(1); in load()1429 typeButtonInfoTown->setX(320); in load()1430 typeButtonInfoTown->setY(130); in load()3498 if (typeButtonInfoTown->getIndexZ() == z) { in drawSceneAddInfoTownByIndexZ()3499 typeButtonInfoTown->draw(); in drawSceneAddInfoTownByIndexZ()3528 if (typeButtonInfoTown->isOnMouseOver()) { in verifyClickElements_AddInfoTown()3530 typeButtonInfoTown->previousFrame(); in verifyClickElements_AddInfoTown()3533 typeButtonInfoTown->nextFrame(); in verifyClickElements_AddInfoTown()[all …]
112 SelectButton *typeButtonInfoTown; variable