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Searched refs:typeButtonInfoTown (Results 1 – 2 of 2) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.cpp346 se->typeButtonInfoTown->setFrame(0); in bAddInfo_SceneEditGame_OnClick()
1427 typeButtonInfoTown = new SelectButton(); in load()
1428 typeButtonInfoTown->setIndexZ(1); in load()
1429 typeButtonInfoTown->setX(320); in load()
1430 typeButtonInfoTown->setY(130); in load()
3498 if (typeButtonInfoTown->getIndexZ() == z) { in drawSceneAddInfoTownByIndexZ()
3499 typeButtonInfoTown->draw(); in drawSceneAddInfoTownByIndexZ()
3528 if (typeButtonInfoTown->isOnMouseOver()) { in verifyClickElements_AddInfoTown()
3530 typeButtonInfoTown->previousFrame(); in verifyClickElements_AddInfoTown()
3533 typeButtonInfoTown->nextFrame(); in verifyClickElements_AddInfoTown()
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H A Dscene_editgame.h112 SelectButton *typeButtonInfoTown; variable