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Searched refs:typeFloor (Results 1 – 6 of 6) sorted by relevance

/dports/games/nimuh/nimuh-1.02/src/
H A Dscene_editgame.cpp843 typeFloor = new SelectButton(); in load()
844 typeFloor->setX(564); in load()
845 typeFloor->setY(500); in load()
2278 if (typeFloor->getIndexZ() == z) { in drawSceneMainByIndexZ()
2279 typeFloor->draw(); in drawSceneMainByIndexZ()
2396 if (typeFloor->isOnMouseOver()) { in verifyClickElements_Main()
2399 typeFloor->previousFrame(); in verifyClickElements_Main()
2402 typeFloor->nextFrame(); in verifyClickElements_Main()
2404 typeFloor->OnClick(this, typeFloor); in verifyClickElements_Main()
2768 if (typeFloor->onOver()) { in verifyOverElements_Main()
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H A Dclass_editgame.cpp276 typeFloor = 0; in EditBoard()
362 sceneeditgame->typeFloor->setSensitive(false); in setTypeFloor()
367 typeFloor = t; in setTypeFloor()
369 typeFloor = 0; in setTypeFloor()
372 floor0->changeFrameFileFromData(0, "/board/floor", "png", typeFloor*2); in setTypeFloor()
373 floor1->changeFrameFileFromData(0, "/board/floor", "png", (typeFloor*2)+1); in setTypeFloor()
375 sceneeditgame->typeFloor->setSensitive(true); in setTypeFloor()
748 …e=\"%s\" floor=\"%d\" wall=\"%d\" pavement=\"%d\" />\n", tsize.c_str(), typeFloor, typeWall, typeP… in save()
2063 EditBoard::GetInstance()->getSceneEditGame()->typeFloor->setFrame(atoi(attr[i+1])); in startEditScreenXML()
H A Dscene_editgame.h131 …SelectButton *typeBoard, *typeFloor, *typeWall, *typeTiled, *typeTerrain, *colorWall, *nTilesClose… variable
H A Dclass_editgame.h107 int typeFloor; variable
H A Dclass_game.h386 int typeFloor; variable
H A Dclass_game.cpp1777 typeFloor = 0; in Board()
1879 typeFloor = t; in setTypeFloor()
1881 typeFloor = 0; in setTypeFloor()
1884 floor0->changeFrameFileFromData(0, "/board/floor", "png", typeFloor*2); in setTypeFloor()
1885 floor1->changeFrameFileFromData(0, "/board/floor", "png", (typeFloor*2)+1); in setTypeFloor()