Searched refs:typeFloor (Results 1 – 6 of 6) sorted by relevance
/dports/games/nimuh/nimuh-1.02/src/ |
H A D | scene_editgame.cpp | 843 typeFloor = new SelectButton(); in load() 844 typeFloor->setX(564); in load() 845 typeFloor->setY(500); in load() 2278 if (typeFloor->getIndexZ() == z) { in drawSceneMainByIndexZ() 2279 typeFloor->draw(); in drawSceneMainByIndexZ() 2396 if (typeFloor->isOnMouseOver()) { in verifyClickElements_Main() 2399 typeFloor->previousFrame(); in verifyClickElements_Main() 2402 typeFloor->nextFrame(); in verifyClickElements_Main() 2404 typeFloor->OnClick(this, typeFloor); in verifyClickElements_Main() 2768 if (typeFloor->onOver()) { in verifyOverElements_Main() [all …]
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H A D | class_editgame.cpp | 276 typeFloor = 0; in EditBoard() 362 sceneeditgame->typeFloor->setSensitive(false); in setTypeFloor() 367 typeFloor = t; in setTypeFloor() 369 typeFloor = 0; in setTypeFloor() 372 floor0->changeFrameFileFromData(0, "/board/floor", "png", typeFloor*2); in setTypeFloor() 373 floor1->changeFrameFileFromData(0, "/board/floor", "png", (typeFloor*2)+1); in setTypeFloor() 375 sceneeditgame->typeFloor->setSensitive(true); in setTypeFloor() 748 …e=\"%s\" floor=\"%d\" wall=\"%d\" pavement=\"%d\" />\n", tsize.c_str(), typeFloor, typeWall, typeP… in save() 2063 EditBoard::GetInstance()->getSceneEditGame()->typeFloor->setFrame(atoi(attr[i+1])); in startEditScreenXML()
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H A D | scene_editgame.h | 131 …SelectButton *typeBoard, *typeFloor, *typeWall, *typeTiled, *typeTerrain, *colorWall, *nTilesClose… variable
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H A D | class_editgame.h | 107 int typeFloor; variable
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H A D | class_game.h | 386 int typeFloor; variable
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H A D | class_game.cpp | 1777 typeFloor = 0; in Board() 1879 typeFloor = t; in setTypeFloor() 1881 typeFloor = 0; in setTypeFloor() 1884 floor0->changeFrameFileFromData(0, "/board/floor", "png", typeFloor*2); in setTypeFloor() 1885 floor1->changeFrameFileFromData(0, "/board/floor", "png", (typeFloor*2)+1); in setTypeFloor()
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