Searched refs:typeOfShot (Results 1 – 1 of 1) sorted by relevance
11388 mobjtype_t typeOfShot; in A_BrakLobShot() local11461 typeOfShot = MT_CANNONBALL; in A_BrakLobShot()11462 else typeOfShot = (mobjtype_t)locvar1; in A_BrakLobShot()11463 …= P_SpawnMobj(actor->x, actor->y, actor->z + FixedMul(locvar2*FRACUNIT, actor->scale), typeOfShot); in A_BrakLobShot()11492 mobjtype_t typeOfShot = var1 & 0x0000FFFF; // Type in A_NapalmScatter() local11506 …if (typeOfShot >= NUMMOBJTYPES) // I'd add a <0 check, too, but 0x0000FFFF isn't negative in this … in A_NapalmScatter()11507 typeOfShot = MT_NULL; in A_NapalmScatter()11532 mo = P_SpawnMobj(actor->x, actor->y, actor->z, typeOfShot); in A_NapalmScatter()