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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_enemy.c11388 mobjtype_t typeOfShot; in A_BrakLobShot() local
11461 typeOfShot = MT_CANNONBALL; in A_BrakLobShot()
11462 else typeOfShot = (mobjtype_t)locvar1; in A_BrakLobShot()
11463 …= P_SpawnMobj(actor->x, actor->y, actor->z + FixedMul(locvar2*FRACUNIT, actor->scale), typeOfShot); in A_BrakLobShot()
11492 mobjtype_t typeOfShot = var1 & 0x0000FFFF; // Type in A_NapalmScatter() local
11506 …if (typeOfShot >= NUMMOBJTYPES) // I'd add a <0 check, too, but 0x0000FFFF isn't negative in this … in A_NapalmScatter()
11507 typeOfShot = MT_NULL; in A_NapalmScatter()
11532 mo = P_SpawnMobj(actor->x, actor->y, actor->z, typeOfShot); in A_NapalmScatter()