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/dports/misc/mnn/MNN-1.2.0/source/backend/opengl/glsl/
H A Dimage_to_nchw_buffer.glsl8 layout(location = 3) uniform int uHeight;
15 if (pos.x < uWidth && pos.y < uHeight)
19 uOutBuffer.data[uWidth*pos.y+pos.x+(z+0)*uWidth*uHeight] = color.r;
20 uOutBuffer.data[uWidth*pos.y+pos.x+(z+1)*uWidth*uHeight] = color.g;
21 uOutBuffer.data[uWidth*pos.y+pos.x+(z+2)*uWidth*uHeight] = color.b;
22 uOutBuffer.data[uWidth*pos.y+pos.x+(z+3)*uWidth*uHeight] = color.a;
H A Dnchw_buffer_to_image.glsl8 layout(location = 3) uniform int uHeight;
15 if (pos.x < uWidth && pos.y < uHeight)
19 color.r = uInBuffer.data[uWidth*pos.y+pos.x+(z+0)*uWidth*uHeight];
20 color.g = uInBuffer.data[uWidth*pos.y+pos.x+(z+1)*uWidth*uHeight];
21 color.b = uInBuffer.data[uWidth*pos.y+pos.x+(z+2)*uWidth*uHeight];
22 color.a = uInBuffer.data[uWidth*pos.y+pos.x+(z+3)*uWidth*uHeight];
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 imageStore(iHeightDisplacement, _172, vec4(textureLod(uHeight, _67, 0.0).x, 0.0, 0.0, 0.0));
24uHeight, _67, 0.0, ivec2(1, 0)).x - textureLodOffset(uHeight, _67, 0.0, ivec2(-1, 0)).x, textureLo…
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/comp/
H A Dbake_gradient.comp10 layout(binding = 0) uniform mediump sampler2D uHeight;
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/comp/
H A Dbake_gradient.comp5 layout(binding = 0) uniform sampler2D uHeight;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;

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