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Searched refs:uInverseViewportSize (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dgeom-sprites.c23 static int uPointSize = -1, uInverseViewportSize = -1; variable
87 glUniform2f(uInverseViewportSize, 1.0F / viewport[2], 1.0F / viewport[3]); in Reshape()
265 uInverseViewportSize = glGetUniformLocation(Program, "InverseViewportSize"); in Init()
H A Dgeom-wide-lines.c26 static int uLineWidth = -1, uInverseViewportSize = -1; variable
92 glUniform2f(uInverseViewportSize, 1.0F / viewport[2], 1.0F / viewport[3]); in Reshape()
286 uInverseViewportSize = glGetUniformLocation(Program, "InverseViewportSize"); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dgeom-sprites.c23 static int uPointSize = -1, uInverseViewportSize = -1; variable
91 glUniform2f(uInverseViewportSize, 1.0F / viewport[2], 1.0F / viewport[3]); in Reshape()
269 uInverseViewportSize = glGetUniformLocation(Program, "InverseViewportSize"); in Init()
H A Dgeom-wide-lines.c26 static int uLineWidth = -1, uInverseViewportSize = -1; variable
96 glUniform2f(uInverseViewportSize, 1.0F / viewport[2], 1.0F / viewport[3]); in Reshape()
290 uInverseViewportSize = glGetUniformLocation(Program, "InverseViewportSize"); in Init()