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Searched refs:uLightProj (Results 1 – 8 of 8) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/shaders/
H A Dsky.hlsl37 #define skyDown float3(uLightProj[0].x, uLightProj[1].x, uLightProj[2].x)
38 #define skyUp float3(uLightProj[0].y, uLightProj[1].y, uLightProj[2].y)
39 #define sunDir float3(uLightProj[0].z, uLightProj[1].z, uLightProj[2].z)
40 #define sunSize uLightProj[3].z
41 #define sunColor float3(uLightProj[0].w, uLightProj[1].w, uLightProj[2].w)
42 #define sunGlare uLightProj[3].w
H A Dsky.glsl34 uniform mat4 uLightProj;
42 #define skyDown uLightProj[0].xyz
43 #define skyUp uLightProj[1].xyz
44 #define sunDir uLightProj[2].xyz
45 #define sunSize uLightProj[2].w
46 #define sunColor uLightProj[3].xyz
47 #define sunGlare uLightProj[3].w
H A Dcommon.hlsl111 float4x4 uLightProj : register( c70 );
243 return mul(uLightProj, float4(coord, 1.0));
H A Dcommon.asm26 #define uLightProj 70 macro
H A Dcompose.glsl17 uniform mat4 uLightProj;
58 return uLightProj * vec4(coord + normal * factor, 1.0);
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dshader.h28 setParam(uLightProj, Core::mLightProj); in setup()
H A Dcore.h567 E( uLightProj ) \
H A Dlevel.h1882 Core::active.shader->setParam(uLightProj, *(mat4*)&skyParams); in renderSky()