Searched refs:uLightProj (Results 1 – 8 of 8) sorted by relevance
/dports/games/OpenLara/OpenLara-b4b19f2/src/shaders/ |
H A D | sky.hlsl | 37 #define skyDown float3(uLightProj[0].x, uLightProj[1].x, uLightProj[2].x) 38 #define skyUp float3(uLightProj[0].y, uLightProj[1].y, uLightProj[2].y) 39 #define sunDir float3(uLightProj[0].z, uLightProj[1].z, uLightProj[2].z) 40 #define sunSize uLightProj[3].z 41 #define sunColor float3(uLightProj[0].w, uLightProj[1].w, uLightProj[2].w) 42 #define sunGlare uLightProj[3].w
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H A D | sky.glsl | 34 uniform mat4 uLightProj; 42 #define skyDown uLightProj[0].xyz 43 #define skyUp uLightProj[1].xyz 44 #define sunDir uLightProj[2].xyz 45 #define sunSize uLightProj[2].w 46 #define sunColor uLightProj[3].xyz 47 #define sunGlare uLightProj[3].w
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H A D | common.hlsl | 111 float4x4 uLightProj : register( c70 ); 243 return mul(uLightProj, float4(coord, 1.0));
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H A D | common.asm | 26 #define uLightProj 70 macro
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H A D | compose.glsl | 17 uniform mat4 uLightProj; 58 return uLightProj * vec4(coord + normal * factor, 1.0);
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/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | shader.h | 28 setParam(uLightProj, Core::mLightProj); in setup()
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H A D | core.h | 567 E( uLightProj ) \
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H A D | level.h | 1882 Core::active.shader->setParam(uLightProj, *(mat4*)&skyParams); in renderSky()
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