Searched refs:uMenuItemFunctionInt (Results 1 – 4 of 4) sorted by relevance
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/ui/ |
H A D | uMenu.h | 504 class uMenuItemFunctionInt: public uMenuItemAction{ 508 uMenuItemFunctionInt(uMenu *M,const tOutput& name, 511 virtual ~uMenuItemFunctionInt(){} in ~uMenuItemFunctionInt()
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H A D | uMenu.cpp | 1025 uMenuItemFunctionInt::uMenuItemFunctionInt(uMenu *M, in uMenuItemFunctionInt() function in uMenuItemFunctionInt 1032 void uMenuItemFunctionInt::Enter(){ in Enter()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gServerFavorites.cpp | 278 …tNEW(uMenuItemFunctionInt) ( menu, sg_GetBookmarkString( "menu_edit_connect_text" ), sg_GetBookmar… in Generate() 398 …tNEW(uMenuItemFunctionInt)(sg_connectionMenu ,fc ,sg_GetBookmarkString( "menu_edit_connect_help" )… in sg_GenerateConnectionItems()
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H A D | gMenus.cpp | 938 uMenuItemFunctionInt icc(&playerMenu,"$player_camera_input_text", in sg_PlayerMenu() 942 uMenuItemFunctionInt inc(&playerMenu,"$player_input_text", in sg_PlayerMenu() 1081 uMenuItemFunctionInt *names[MAX_PLAYERS]; in sg_PlayerMenu() 1094 names[i]=new uMenuItemFunctionInt(&Player_men, in sg_PlayerMenu()
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