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/dports/textproc/libsphinxclient/sphinx-2.0.9-release/src/
H A Dsphinxexcerpt.cpp576 int uPosition = 0; in TokenizeQuery() local
595 uPosition = bIsStopWord ? uPosition+tSettings.m_iStopwordStep : uPosition+1; in TokenizeQuery()
607 tLast.m_uPosition = uPosition; in TokenizeQuery()
661 return ( ( (uint64_t)uPosition<<32 ) in sphPackZone()
737 uPosition += ( iSPZ && *sWord>=iSPZ ); in TokenizeDocument()
751 tLast.m_uPosition = uPosition; in TokenizeDocument()
844 uPosition += tSettings.m_iBoundaryStep; in TokenizeDocument()
851 uPosition = bIsStopWord ? uPosition+tSettings.m_iStopwordStep : uPosition+1; in TokenizeDocument()
2283 m_tContainer.m_uLastPos = uPosition; in OnSPZ()
2519 int uPosition = 0; in TokenizeDocument() local
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/vert/
H A Docean.vert60 uvec4 uPosition = uvec4(Position);
63 if (uPosition.x < 32u)
74 if (uPosition.y < 32u)
84 if (uPosition.x < 32u)
94 if (uPosition.y < 32u)
103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert59 uvec2 uPosition = uvec2(Position);
62 if (uPosition.x < 32u)
72 if (uPosition.y < 32u)
81 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/
H A Docean.vert60 uvec4 uPosition = uvec4(Position);
63 if (uPosition.x < 32u)
74 if (uPosition.y < 32u)
84 if (uPosition.x < 32u)
94 if (uPosition.y < 32u)
103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert59 uvec2 uPosition = uvec2(Position);
62 if (uPosition.x < 32u)
71 if (uPosition.y < 32u)
80 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/
H A Docean.vert60 uvec4 uPosition = uvec4(Position);
63 if (uPosition.x < 32u)
74 if (uPosition.y < 32u)
84 if (uPosition.x < 32u)
94 if (uPosition.y < 32u)
103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert59 uvec2 uPosition = uvec2(Position);
62 if (uPosition.x < 32u)
71 if (uPosition.y < 32u)
80 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/vert/
H A Docean.vert60 uvec4 uPosition = uvec4(Position);
63 if (uPosition.x < 32u)
74 if (uPosition.y < 32u)
84 if (uPosition.x < 32u)
94 if (uPosition.y < 32u)
103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Docean.vert67 uvec4 uPosition = uvec4(Position);
70 if (uPosition.x < 32u)
81 if (uPosition.y < 32u)
91 if (uPosition.x < 32u)
101 if (uPosition.y < 32u)
110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert66 uvec2 uPosition = uvec2(Position);
69 if (uPosition.x < 32u)
78 if (uPosition.y < 32u)
87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Docean.vert67 uvec4 uPosition = uvec4(Position);
70 if (uPosition.x < 32u)
81 if (uPosition.y < 32u)
91 if (uPosition.x < 32u)
101 if (uPosition.y < 32u)
110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert66 uvec2 uPosition = uvec2(Position);
69 if (uPosition.x < 32u)
78 if (uPosition.y < 32u)
87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/vert/
H A Docean.vert67 uvec4 uPosition = uvec4(Position);
70 if (uPosition.x < 32u)
81 if (uPosition.y < 32u)
91 if (uPosition.x < 32u)
101 if (uPosition.y < 32u)
110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert66 uvec2 uPosition = uvec2(Position);
69 if (uPosition.x < 32u)
78 if (uPosition.y < 32u)
87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Docean.vert67 uvec4 uPosition = uvec4(Position);
70 if (uPosition.x < 32u)
81 if (uPosition.y < 32u)
91 if (uPosition.x < 32u)
101 if (uPosition.y < 32u)
110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
H A Dground.vert66 uvec2 uPosition = uvec2(Position);
69 if (uPosition.x < 32u)
78 if (uPosition.y < 32u)
87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/
H A Docean.vert159 uvec4 uPosition = uvec4(Position);
163 rounding.x = uPosition.x < 32u ? mask.x : 0u;
164 rounding.y = uPosition.y < 32u ? mask.x : 0u;
165 rounding.z = uPosition.x < 32u ? mask.y : 0u;
166 rounding.w = uPosition.y < 32u ? mask.y : 0u;
168 //rounding = uPosition.xyxy * mask.xxyy;
169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);

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