/dports/textproc/libsphinxclient/sphinx-2.0.9-release/src/ |
H A D | sphinxexcerpt.cpp | 576 int uPosition = 0; in TokenizeQuery() local 595 uPosition = bIsStopWord ? uPosition+tSettings.m_iStopwordStep : uPosition+1; in TokenizeQuery() 607 tLast.m_uPosition = uPosition; in TokenizeQuery() 661 return ( ( (uint64_t)uPosition<<32 ) in sphPackZone() 737 uPosition += ( iSPZ && *sWord>=iSPZ ); in TokenizeDocument() 751 tLast.m_uPosition = uPosition; in TokenizeDocument() 844 uPosition += tSettings.m_iBoundaryStep; in TokenizeDocument() 851 uPosition = bIsStopWord ? uPosition+tSettings.m_iStopwordStep : uPosition+1; in TokenizeDocument() 2283 m_tContainer.m_uLastPos = uPosition; in OnSPZ() 2519 int uPosition = 0; in TokenizeDocument() local [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/vert/ |
H A D | ocean.vert | 60 uvec4 uPosition = uvec4(Position); 63 if (uPosition.x < 32u) 74 if (uPosition.y < 32u) 84 if (uPosition.x < 32u) 94 if (uPosition.y < 32u) 103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 59 uvec2 uPosition = uvec2(Position); 62 if (uPosition.x < 32u) 72 if (uPosition.y < 32u) 81 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/ |
H A D | ocean.vert | 60 uvec4 uPosition = uvec4(Position); 63 if (uPosition.x < 32u) 74 if (uPosition.y < 32u) 84 if (uPosition.x < 32u) 94 if (uPosition.y < 32u) 103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 59 uvec2 uPosition = uvec2(Position); 62 if (uPosition.x < 32u) 71 if (uPosition.y < 32u) 80 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/ |
H A D | ocean.vert | 60 uvec4 uPosition = uvec4(Position); 63 if (uPosition.x < 32u) 74 if (uPosition.y < 32u) 84 if (uPosition.x < 32u) 94 if (uPosition.y < 32u) 103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 59 uvec2 uPosition = uvec2(Position); 62 if (uPosition.x < 32u) 71 if (uPosition.y < 32u) 80 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/vert/ |
H A D | ocean.vert | 60 uvec4 uPosition = uvec4(Position); 63 if (uPosition.x < 32u) 74 if (uPosition.y < 32u) 84 if (uPosition.x < 32u) 94 if (uPosition.y < 32u) 103 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ocean.vert | 67 uvec4 uPosition = uvec4(Position); 70 if (uPosition.x < 32u) 81 if (uPosition.y < 32u) 91 if (uPosition.x < 32u) 101 if (uPosition.y < 32u) 110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 66 uvec2 uPosition = uvec2(Position); 69 if (uPosition.x < 32u) 78 if (uPosition.y < 32u) 87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ocean.vert | 67 uvec4 uPosition = uvec4(Position); 70 if (uPosition.x < 32u) 81 if (uPosition.y < 32u) 91 if (uPosition.x < 32u) 101 if (uPosition.y < 32u) 110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 66 uvec2 uPosition = uvec2(Position); 69 if (uPosition.x < 32u) 78 if (uPosition.y < 32u) 87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/vert/ |
H A D | ocean.vert | 67 uvec4 uPosition = uvec4(Position); 70 if (uPosition.x < 32u) 81 if (uPosition.y < 32u) 91 if (uPosition.x < 32u) 101 if (uPosition.y < 32u) 110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 66 uvec2 uPosition = uvec2(Position); 69 if (uPosition.x < 32u) 78 if (uPosition.y < 32u) 87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ocean.vert | 67 uvec4 uPosition = uvec4(Position); 70 if (uPosition.x < 32u) 81 if (uPosition.y < 32u) 91 if (uPosition.x < 32u) 101 if (uPosition.y < 32u) 110 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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H A D | ground.vert | 66 uvec2 uPosition = uvec2(Position); 69 if (uPosition.x < 32u) 78 if (uPosition.y < 32u) 87 vec4 lower_upper_snapped = vec4((uPosition + rounding).xyxy & (~mask).xxyy);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/ |
H A D | ocean.vert | 159 uvec4 uPosition = uvec4(Position); 163 rounding.x = uPosition.x < 32u ? mask.x : 0u; 164 rounding.y = uPosition.y < 32u ? mask.x : 0u; 165 rounding.z = uPosition.x < 32u ? mask.y : 0u; 166 rounding.w = uPosition.y < 32u ? mask.y : 0u; 168 //rounding = uPosition.xyxy * mask.xxyy; 169 vec4 lower_upper_snapped = vec4((uPosition.xyxy + rounding) & (~mask).xxyy);
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